doric-engine/main.py

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import collections
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from kivy.app import App
from kivy import properties
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from kivy import graphics
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from kivy.uix import label
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from kivy.uix.floatlayout import FloatLayout
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import math
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
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self.main_map.add_widget(self.pick_hex_cell(row=row, col=col))
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def pick_hex_cell(self, row, col):
row_mod = row % 6
if col % 2 == 0:
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if row_mod == 0:
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return BU()
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elif row_mod in (1, 2):
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return L()
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elif row_mod == 3:
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return TD()
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elif row_mod in (4, 5):
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return R()
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else:
if row_mod == 0:
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return TD()
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elif row_mod in (1, 2):
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return R()
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elif row_mod == 3:
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return BU()
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elif row_mod in (4, 5):
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return L()
class HexMapCell(label.Label):
def __init__(self, row=0, col=0, **kwargs):
self.region_in_map = MapCoords(row, col)
super(HexMapCell, self).__init__(**kwargs)
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self.size_hint = (1,None)
self.height = self.width / math.sqrt(3)
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class BU(HexMapCell):
pass
class TD(HexMapCell):
pass
class L(HexMapCell):
pass
class R(HexMapCell):
pass
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class StrategyGameApp(App):
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def build(self):
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return StrategyGame()
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if __name__ == '__main__':
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StrategyGameApp().run()