Re-implement the hex-map drawing code.
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f0fdbc18bd
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06e9128ff0
43
hexmap.py
43
hexmap.py
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@ -18,25 +18,23 @@ class HexMapCell(Label):
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self.coords = MapCoords(row, col)
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self.coords = MapCoords(row, col)
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# set the cube coordinates of the hexagon
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# set the cube coordinates of the hexagon
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# as [x, y, z]
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# as [x, y, z]
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self.cube_coords = self.even_r_to_cube(self.coords.row / 3, self.coords.col / 2)
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self.cube_coords = self.even_r_to_cube(self.coords.row // 3, self.coords.col // 2)
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self.selected = False
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self.selected = False
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self.visible_on_map = False
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# Pick a random terrain for each hex.
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# Pick a random terrain for each hex.
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self.terrain = choose_random_terrain()
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self.terrain = choose_random_terrain()
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self.terrain_colour = Color(0, 0, 0, 1)
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self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color'])
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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radius = self.height / 2
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radius = self.height / 2
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solid_x = self.x - self.height
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solid_y = self.y - self.height
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solid_size = (self.height, self.height)
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solid_size = (self.height, self.height)
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self.bind(pos=self.update_pos, size=self.update_pos)
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with self.canvas.after:
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with self.canvas.after:
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# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
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# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
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self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color'])
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Color(*self.terrain_colour)
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Color(*self.terrain_colour)
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self.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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self.solid = Ellipse(pos=(self.x, self.y), size=solid_size, segments=6)
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# Create the outline of hexagon, based off the centre of the hex.
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# Create the outline of hexagon, based off the centre of the hex.
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Color(*kivy.utils.get_color_from_hex('#000000'))
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Color(*kivy.utils.get_color_from_hex('#000000'))
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@ -44,9 +42,9 @@ class HexMapCell(Label):
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Color(0, 0, 0, 1)
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Color(0, 0, 0, 1)
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self.coord_label = Label(
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self.coord_label = Label(
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text=self.map_display_text(),
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text=self.even_r_coordinate_text(),
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center_x=self.x,
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center_x=self.center_x,
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center_y=self.y)
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center_y=self.center_y)
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@staticmethod
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@staticmethod
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def even_r_to_cube(row, col):
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def even_r_to_cube(row, col):
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@ -60,7 +58,7 @@ class HexMapCell(Label):
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def cube_to_even_r(x, y, z):
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def cube_to_even_r(x, y, z):
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row = int(x + ceil(z / 2))
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row = int(x + ceil(z / 2))
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col = z
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col = z
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return ([row, col])
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return [row, col]
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@property
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@property
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def even_r_coords(self):
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def even_r_coords(self):
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@ -82,32 +80,27 @@ class HexMapCell(Label):
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def update_pos(self, instance, value):
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def update_pos(self, instance, value):
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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radius = 2 * self.height
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radius = self.height / 2
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solid_x = self.x - self.height*2
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solid_y = self.y - self.height*2
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solid_size = (4*self.height, 4*self.height)
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# Resize the outline of the cell.
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# Resize the outline of the cell.
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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# Resize the actual cell.
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# Resize the actual cell.
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self.solid.pos = (solid_x, solid_y)
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self.solid.pos = (self.x, self.y)
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self.solid.size = solid_size
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self.solid.size = (self.height, self.height)
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self.coord_label.center_x = self.x
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self.coord_label.center_x = self.center_x
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self.coord_label.center_y = self.y
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self.coord_label.center_y = self.center_y
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def on_touch_down(self, touch):
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def on_touch_down(self, touch):
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if super(HexMapCell, self).on_touch_down(touch):
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if super(HexMapCell, self).on_touch_down(touch):
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return False
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return False
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coord_x, coord_y = self.even_r_coords
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coord_x, coord_y = self.even_r_coords
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if not self.visible_on_map:
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return False
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with self.canvas.after:
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with self.canvas.after:
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Color(*kivy.utils.get_color_from_hex('#000000'))
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Color(*kivy.utils.get_color_from_hex('#000000'))
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radius = 2 * self.height
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radius = self.height / 2
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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if not self.collide_with_bounding_circle(touch.x, touch.y):
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if not self.collide_with_bounding_circle(touch.x, touch.y):
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@ -121,16 +114,16 @@ class HexMapCell(Label):
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if 'button' in touch.profile and touch.button == 'right':
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if 'button' in touch.profile and touch.button == 'right':
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# TODO Will refactor to have separate on_touch_up for selected target hex instead.
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# TODO Will refactor to have separate on_touch_up for selected target hex instead.
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Color(*kivy.utils.get_color_from_hex('#FF0000'))
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Color(*kivy.utils.get_color_from_hex('#FF0000'))
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radius = 2 * self.height
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radius = self.height / 2
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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self.parent.game.update_selected_cell(self.even_r_coords, self.terrain_colour)
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self.parent.parent.game.update_selected_cell(self)
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return True
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return True
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def collide_with_bounding_circle(self, coord_x, coord_y):
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def collide_with_bounding_circle(self, coord_x, coord_y):
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# Register if within bounds of circle that the hex is inscribed in.
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# Register if within bounds of circle that the hex is inscribed in.
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Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y))
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Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y))
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radius = 2 * self.height
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radius = self.height / 2
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dist = Vector(self.x, self.y).distance((coord_x, coord_y))
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dist = Vector(self.x, self.y).distance((coord_x, coord_y))
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Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
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Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
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Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
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Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
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46
main.py
46
main.py
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@ -1,10 +1,7 @@
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import random
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from kivy import app, properties
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from kivy import app, properties
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from kivy.uix.button import Button
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from kivy.uix.label import Label
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from kivy.uix.label import Label
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from kivy.uix.boxlayout import BoxLayout
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from kivy.uix.boxlayout import BoxLayout
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from kivy.graphics import Color, Rectangle, Ellipse
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from kivy.graphics import Color, Rectangle
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from hexmap import HexMapCell
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from hexmap import HexMapCell
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@ -31,21 +28,7 @@ class StrategyGame(BoxLayout):
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hex_map_row.add_widget(HexSpace())
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hex_map_row.add_widget(HexSpace())
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for col in range(0, self.map_cols):
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for col in range(0, self.map_cols):
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# map_tile = HexMapCell(col=col, row=row)
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map_tile = HexMapCell(row=row, col=col)
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# map_tile.visible_on_map = True
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# map_tile.disabled = False
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# map_tile.bind(pos=map_tile.update_pos, size=map_tile.update_pos)
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map_tile = Button(text="{} {}".format(col, row), background_color=(
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random.random(), random.random(), random.random(), 0.6))
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with map_tile.canvas.after:
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Color(random.random(), random.random(), random.random(), 0.6)
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solid_x = map_tile.x - map_tile.height
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solid_y = map_tile.y - map_tile.height
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solid_size = (map_tile.height, map_tile.height)
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Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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hex_map_row.add_widget(map_tile)
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hex_map_row.add_widget(map_tile)
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if row % 2 == 0:
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if row % 2 == 0:
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@ -53,29 +36,10 @@ class StrategyGame(BoxLayout):
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self.main_map.add_widget(hex_map_row)
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self.main_map.add_widget(hex_map_row)
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# number_of_regions = self.map_rows * self.map_cols
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def update_selected_cell(self, selected_tile, *args):
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# for region in range(0, number_of_regions):
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self.status.text = selected_tile.map_display_text()
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# row = region / self.map_cols
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# col = region % self.map_cols
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#
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# # Add hex cells to make up the map.
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# hex_cell = HexMapCell(row, col)
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# hex_cell.disabled = True
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# self.main_map.add_widget(hex_cell)
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#
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# # Add overlay conditionally.
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# if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
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# hex_cell.disabled = False
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# hex_cell.visible_on_map = True
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#
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# # Bind the cell code so as to update its position and size when the parent widget resizes.
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# hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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#
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def update_selected_cell(self, coords, terrain_colour, *args):
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self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1])
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with self.status.canvas.before:
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with self.status.canvas.before:
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Color(*terrain_colour)
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Color(*selected_tile.terrain_colour)
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Rectangle(pos=self.status.pos, size=self.status.size)
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Rectangle(pos=self.status.pos, size=self.status.size)
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return True
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return True
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