Merge pull request #3 from llfkj/master
drawing hexagons! including filling them with colours.
This commit is contained in:
commit
0bdf4f126d
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@ -33,19 +33,11 @@
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},
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{
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"cell_type": "code",
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"execution_count": 3,
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting strategygame.kv\n"
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]
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}
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],
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"outputs": [],
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"source": [
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"%%file strategygame.kv\n",
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"\n",
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@ -70,19 +62,11 @@
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},
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{
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"cell_type": "code",
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"execution_count": 4,
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting main.py\n"
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]
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}
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],
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"from kivy.app import App\n",
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@ -112,7 +96,7 @@
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},
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{
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"cell_type": "code",
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"execution_count": 7,
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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@ -452,19 +436,11 @@
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},
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{
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"cell_type": "code",
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"execution_count": 14,
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting main.py\n"
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]
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}
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],
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"from kivy.app import App\n",
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@ -565,6 +541,23 @@
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" size_hint: 1, .33\n"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {
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"collapsed": true
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},
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"source": [
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"## Trying to draw the hexmap\n",
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"\n",
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"We tried adding the ability to style our widgets for to draw the Hexmap using lines like this\n",
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"\n",
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" BU: /\n",
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" TD: \\\n",
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" L: |\n",
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" R: |\n",
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"We get hexs now, but we need to figure out how to do the aspect ratio properly now...for a spiky top, we need each grid widget to have aspec ratio $$\\sqrt{3}\\cdot height = width$$"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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@ -572,7 +565,560 @@
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"collapsed": true
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},
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"outputs": [],
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"source": []
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"source": [
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"%%file strategygame.kv\n",
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"\n",
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"#:include debug.kv\n",
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"\n",
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"<StrategyGame>:\n",
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" id: _game\n",
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" main_map: _main_map\n",
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" map_rows: 10\n",
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" map_cols: 10\n",
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" BoxLayout:\n",
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" orientation: 'horizontal'\n",
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" GridLayout:\n",
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" id: _main_map\n",
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" game: _game\n",
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" cols: root.map_cols\n",
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" size_hint: .75, 1\n",
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" BoxLayout:\n",
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" orientation: 'vertical'\n",
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" size_hint: .25, 1\n",
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" DebugLabel:\n",
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" text: 'status'\n",
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" size_hint: 1, .66\n",
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" DebugLabel:\n",
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" text: 'mini-map'\n",
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" size_hint: 1, .33\n",
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"\n",
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"<BU>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.right, self.top)\n",
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" width: 2\n",
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"<TD>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.top, self.right, self.y)\n",
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" width: 2\n",
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"<L>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.x, self.top)\n",
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" width: 2\n",
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"<R>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.right, self.y, self.right, self.top)\n",
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" width: 2\n"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"import collections\n",
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"\n",
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"from kivy.app import App\n",
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"from kivy import properties\n",
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"from kivy import graphics\n",
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"from kivy.uix import label\n",
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"from kivy.uix.floatlayout import FloatLayout\n",
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"import math\n",
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"\n",
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"MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])\n",
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"\n",
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"\n",
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"class StrategyGame(FloatLayout):\n",
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" main_map = properties.ObjectProperty(None)\n",
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" map_rows = properties.NumericProperty(0)\n",
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" map_cols = properties.NumericProperty(0)\n",
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"\n",
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" def __init__(self, **kwargs):\n",
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" super(StrategyGame, self).__init__(**kwargs)\n",
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"\n",
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" number_of_regions = self.map_rows * self.map_cols\n",
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" for region in xrange(0, number_of_regions):\n",
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" row = region / self.map_cols\n",
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" col = region % self.map_cols\n",
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" self.main_map.add_widget(self.pick_hex_cell(row=row, col=col))\n",
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"\n",
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"\n",
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" def pick_hex_cell(self, row, col):\n",
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" row_mod = row % 6\n",
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" if col % 2 == 0:\n",
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" if row_mod == 0:\n",
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" return BU()\n",
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" elif row_mod in (1, 2):\n",
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" return L()\n",
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" elif row_mod == 3:\n",
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" return TD()\n",
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" elif row_mod in (4, 5):\n",
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" return R()\n",
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" else:\n",
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" if row_mod == 0:\n",
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" return TD()\n",
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" elif row_mod in (1, 2):\n",
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" return R()\n",
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" elif row_mod == 3:\n",
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" return BU()\n",
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" elif row_mod in (4, 5):\n",
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" return L()\n",
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"\n",
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"\n",
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"class HexMapCell(label.Label):\n",
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" def __init__(self, row=0, col=0, **kwargs):\n",
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" self.region_in_map = MapCoords(row, col)\n",
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" super(HexMapCell, self).__init__(**kwargs)\n",
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"\n",
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"class BU(HexMapCell):\n",
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" pass\n",
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"class TD(HexMapCell):\n",
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" pass\n",
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"class L(HexMapCell):\n",
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" pass\n",
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"class R(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class StrategyGameApp(App):\n",
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" def build(self):\n",
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" return StrategyGame()\n",
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"\n",
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"if __name__ == '__main__':\n",
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" StrategyGameApp().run()\n"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {
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"collapsed": false
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},
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"source": [
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"Replaced the debug labels and coloured the status and minimap two different ways. "
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": true
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},
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"outputs": [],
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"source": [
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"%%file strategygame.kv\n",
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"#:import math math\n",
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"\n",
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"<StrategyGame>:\n",
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" id: _game\n",
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" main_map: _main_map\n",
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" map_rows: 30\n",
|
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" map_cols: 10\n",
|
||||
" BoxLayout:\n",
|
||||
" orientation: 'horizontal'\n",
|
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" GridLayout:\n",
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" id: _main_map\n",
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" game: _game\n",
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" cols: root.map_cols\n",
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" size_hint: .75, 1\n",
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" BoxLayout:\n",
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" orientation: 'vertical'\n",
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" size_hint: .25, 1\n",
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" Label:\n",
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" id: _stats\n",
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" text: 'status'\n",
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" size_hint: 1, .66\n",
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" canvas.before:\n",
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" Color:\n",
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" rgba: .49, .49, .81, 1\n",
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" Rectangle:\n",
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" pos: _stats.pos\n",
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" size: _stats.size\n",
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" Button:\n",
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" text: 'mini-map'\n",
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" size_hint: 1, .33\n",
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" background_color: .75, .71, .99, 1\n",
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"\n",
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"\n",
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"<BU>:\n",
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" canvas:\n",
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||||
" Color:\n",
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||||
" rgba: (1,1,1,1)\n",
|
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" Line:\n",
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" points: (self.x, self.y, self.right, self.top)\n",
|
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" width: 2\n",
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"<TD>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.top, self.right, self.y)\n",
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" width: 2\n",
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"<L>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.x, self.top)\n",
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" width: 2\n",
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"<R>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.right, self.y, self.right, self.top)\n",
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" width: 2\n",
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"\n",
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"<HexMapCell>:\n",
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" size_hint: 1, None\n",
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" height: self.width / math.sqrt(3)\n"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": true
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},
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"import collections\n",
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"import random\n",
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"\n",
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"from kivy import app, properties\n",
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"from kivy.uix import button, label\n",
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"from kivy.uix.floatlayout import FloatLayout\n",
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"\n",
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"MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])\n",
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"\n",
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"\n",
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"class StrategyGame(FloatLayout):\n",
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" main_map = properties.ObjectProperty(None)\n",
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" map_rows = properties.NumericProperty(0)\n",
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" map_cols = properties.NumericProperty(0)\n",
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"\n",
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" def __init__(self, **kwargs):\n",
|
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" super(StrategyGame, self).__init__(**kwargs)\n",
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"\n",
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" number_of_regions = self.map_rows * self.map_cols\n",
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" for region in xrange(0, number_of_regions):\n",
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" row = region / self.map_cols\n",
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" col = region % self.map_cols\n",
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"\n",
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" # Add hex cells to make up the map.\n",
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" hex_cell = self.pick_hex_cell(row=row, col=col)\n",
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" self.main_map.add_widget(hex_cell)\n",
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"\n",
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" # Add overlay conditionally.\n",
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" if (row % 6 == 2 and col % 2 == 0) or (row % 6 == 5 and col % 2 == 1):\n",
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" print('({}, {})'.format(row, col))\n",
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" self.add_widget(HexMapControlCell(hex_bind=hex_cell))\n",
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"\n",
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" @staticmethod\n",
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" def pick_hex_cell(row, col):\n",
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" row_mod = row % 6\n",
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" if col % 2 == 0:\n",
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" if row_mod == 0:\n",
|
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" return BU()\n",
|
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" elif row_mod in (1, 2):\n",
|
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" return L()\n",
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" elif row_mod == 3:\n",
|
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" return TD()\n",
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" elif row_mod in (4, 5):\n",
|
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" return R()\n",
|
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" else:\n",
|
||||
" if row_mod == 0:\n",
|
||||
" return TD()\n",
|
||||
" elif row_mod in (1, 2):\n",
|
||||
" return R()\n",
|
||||
" elif row_mod == 3:\n",
|
||||
" return BU()\n",
|
||||
" elif row_mod in (4, 5):\n",
|
||||
" return L()\n",
|
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"\n",
|
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"\n",
|
||||
"class HexMapCell(label.Label):\n",
|
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" def __init__(self, row=0, col=0, **kwargs):\n",
|
||||
" super(HexMapCell, self).__init__(**kwargs)\n",
|
||||
" self.coords = MapCoords(row, col)\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class BU(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class TD(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
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"\n",
|
||||
"class L(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class R(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class HexMapControlCell(button.Button):\n",
|
||||
" def __init__(self, hex_bind=None, **kwargs):\n",
|
||||
" super(HexMapControlCell, self).__init__(**kwargs)\n",
|
||||
" self.hex_bind = hex_bind\n",
|
||||
" self.background_color = random.random(), random.random(), random.random(), 1\n",
|
||||
" self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)\n",
|
||||
" self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)\n",
|
||||
"\n",
|
||||
" def reposition_control_cell(self, obj, value):\n",
|
||||
" self.pos = self.hex_bind.pos\n",
|
||||
"\n",
|
||||
" def resize_control_cell(self, obj, value):\n",
|
||||
" self.height = self.hex_bind.height * 2\n",
|
||||
" self.width = self.hex_bind.width * 2\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class StrategyGameApp(app.App):\n",
|
||||
" def build(self):\n",
|
||||
" return StrategyGame()\n",
|
||||
"\n",
|
||||
"if __name__ == '__main__':\n",
|
||||
" StrategyGameApp().run()\n"
|
||||
]
|
||||
},
|
||||
{
|
||||
"cell_type": "markdown",
|
||||
"metadata": {},
|
||||
"source": [
|
||||
"**Warning** if you run this your will get an error!!"
|
||||
]
|
||||
},
|
||||
{
|
||||
"cell_type": "markdown",
|
||||
"metadata": {
|
||||
"collapsed": true
|
||||
},
|
||||
"source": [
|
||||
"We should probably have a viewer and a hexagon map underneath!!\n",
|
||||
"\n",
|
||||
"But not for now...let's make an overlay of boxes...and label them with an \"offset-r)\n",
|
||||
"\n",
|
||||
"Hmmmm....overlay...is...having...issues. \n",
|
||||
"\n"
|
||||
]
|
||||
},
|
||||
{
|
||||
"cell_type": "code",
|
||||
"execution_count": null,
|
||||
"metadata": {
|
||||
"collapsed": true
|
||||
},
|
||||
"outputs": [],
|
||||
"source": [
|
||||
"%%file strategygame.kv\n",
|
||||
"#:import math math\n",
|
||||
"#:include debug.kv\n",
|
||||
"\n",
|
||||
"<StrategyGame>:\n",
|
||||
" id: _game\n",
|
||||
" main_map: _main_map\n",
|
||||
" map_rows: 30\n",
|
||||
" map_cols: 10\n",
|
||||
" BoxLayout:\n",
|
||||
" orientation: 'horizontal'\n",
|
||||
" GridLayout:\n",
|
||||
" id: _main_map\n",
|
||||
" game: _game\n",
|
||||
" cols: root.map_cols\n",
|
||||
" size_hint: .75, 1\n",
|
||||
" BoxLayout:\n",
|
||||
" orientation: 'vertical'\n",
|
||||
" size_hint: .25, 1\n",
|
||||
" Label:\n",
|
||||
" id: _stats\n",
|
||||
" text: 'status'\n",
|
||||
" size_hint: 1, .66\n",
|
||||
" canvas.before:\n",
|
||||
" Color:\n",
|
||||
" rgba: .49, .49, .81, 1\n",
|
||||
" Rectangle:\n",
|
||||
" pos: _stats.pos\n",
|
||||
" size: _stats.size\n",
|
||||
" Button:\n",
|
||||
" text: 'mini-map'\n",
|
||||
" size_hint: 1, .33\n",
|
||||
" background_color: .75, .71, .99, 1\n",
|
||||
"\n",
|
||||
"<Hex@Label>:\n",
|
||||
" pos_hint: {'center_x':.5, 'center_y':.5}\n",
|
||||
" canvas.after:\n",
|
||||
" Color:\n",
|
||||
" rgba: 1,1,1,1\n",
|
||||
" Ellipse:\n",
|
||||
" segments: 6\n",
|
||||
" pos: self.pos\n",
|
||||
" size: min(self.width, self.height), min(self.width, self.height)\n",
|
||||
"\n",
|
||||
"<HexMapCell>:\n",
|
||||
" size_hint: 1, None\n",
|
||||
" height: self.width / math.sqrt(3)"
|
||||
]
|
||||
},
|
||||
{
|
||||
"cell_type": "code",
|
||||
"execution_count": null,
|
||||
"metadata": {
|
||||
"collapsed": false
|
||||
},
|
||||
"outputs": [],
|
||||
"source": [
|
||||
"%%file main.py\n",
|
||||
"import collections\n",
|
||||
"import random\n",
|
||||
"import math\n",
|
||||
"from kivy import app, properties\n",
|
||||
"from kivy.uix import button, label\n",
|
||||
"from kivy.uix.floatlayout import FloatLayout\n",
|
||||
"from kivy.graphics import Color, Ellipse, Line\n",
|
||||
"from kivy.logger import Logger\n",
|
||||
"\n",
|
||||
"MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class StrategyGame(FloatLayout):\n",
|
||||
" main_map = properties.ObjectProperty(None)\n",
|
||||
" map_rows = properties.NumericProperty(0)\n",
|
||||
" map_cols = properties.NumericProperty(0)\n",
|
||||
"\n",
|
||||
" def __init__(self, **kwargs):\n",
|
||||
" super(StrategyGame, self).__init__(**kwargs)\n",
|
||||
"\n",
|
||||
" number_of_regions = self.map_rows * self.map_cols\n",
|
||||
" for region in xrange(0, number_of_regions):\n",
|
||||
" row = region / self.map_cols\n",
|
||||
" col = region % self.map_cols\n",
|
||||
"\n",
|
||||
" # Add hex cells to make up the map.\n",
|
||||
" hex_cell = self.pick_hex_cell(row=row, col=col)\n",
|
||||
" self.main_map.add_widget(hex_cell)\n",
|
||||
"\n",
|
||||
" # Add overlay conditionally.\n",
|
||||
" if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):\n",
|
||||
" print('({}, {})'.format(row, col))\n",
|
||||
" #radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)\n",
|
||||
" radius = 2*hex_cell.height\n",
|
||||
" with hex_cell.canvas.after:\n",
|
||||
" Color(1,0,1,1)\n",
|
||||
" hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)\n",
|
||||
" hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)\n",
|
||||
"\n",
|
||||
"\n",
|
||||
" @staticmethod\n",
|
||||
" def pick_hex_cell(row, col):\n",
|
||||
" row_mod = row % 6\n",
|
||||
" if col % 2 == 0:\n",
|
||||
" if row_mod == 0:\n",
|
||||
" return BU()\n",
|
||||
" elif row_mod in (1, 2):\n",
|
||||
" return L()\n",
|
||||
" elif row_mod == 3:\n",
|
||||
" return TD()\n",
|
||||
" elif row_mod in (4, 5):\n",
|
||||
" return R()\n",
|
||||
" else:\n",
|
||||
" if row_mod == 0:\n",
|
||||
" return TD()\n",
|
||||
" elif row_mod in (1, 2):\n",
|
||||
" return R()\n",
|
||||
" elif row_mod == 3:\n",
|
||||
" return BU()\n",
|
||||
" elif row_mod in (4, 5):\n",
|
||||
" return L()\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class HexMapCell(label.Label):\n",
|
||||
" def __init__(self, row=0, col=0, **kwargs):\n",
|
||||
" super(HexMapCell, self).__init__(**kwargs)\n",
|
||||
" self.coords = MapCoords(row, col)\n",
|
||||
"\n",
|
||||
" def update_pos(self, instance, value):\n",
|
||||
" Logger.info(\"StratGame: {}\".format(instance))\n",
|
||||
" #radius = math.sqrt(self.width**2 + self.height**2)\n",
|
||||
" radius = 2*self.height\n",
|
||||
" self.ell.circle = (self.x, self.y, radius, 0, 360, 6)\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class BU(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class TD(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class L(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class R(HexMapCell):\n",
|
||||
" pass\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class HexMapControlCell(button.Button):\n",
|
||||
" def __init__(self, hex_bind=None, **kwargs):\n",
|
||||
" super(HexMapControlCell, self).__init__(**kwargs)\n",
|
||||
" self.hex_bind = hex_bind\n",
|
||||
" self.background_color = random.random(), random.random(), random.random(), 1\n",
|
||||
" self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)\n",
|
||||
" self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)\n",
|
||||
"\n",
|
||||
" def reposition_control_cell(self, obj, value):\n",
|
||||
" self.pos = self.hex_bind.pos\n",
|
||||
"\n",
|
||||
" def resize_control_cell(self, obj, value):\n",
|
||||
" self.height = self.hex_bind.height * 2\n",
|
||||
" self.width = self.hex_bind.width * 2\n",
|
||||
"\n",
|
||||
"\n",
|
||||
"class StrategyGameApp(app.App):\n",
|
||||
" def build(self):\n",
|
||||
" return StrategyGame()\n",
|
||||
"\n",
|
||||
"if __name__ == '__main__':\n",
|
||||
" StrategyGameApp().run()\n"
|
||||
]
|
||||
},
|
||||
{
|
||||
"cell_type": "markdown",
|
||||
"metadata": {},
|
||||
"source": [
|
||||
"What did we learn? \n",
|
||||
"\n",
|
||||
"* angle 0 appears to be straight up for a circle or ellipse\n",
|
||||
"* The radius of the hexagon is $2*height$ for a pointed top hexagon, and for flat top, the radius of the hexagon is $2*width$\n",
|
||||
"* Make sure you fix the aspect ratio of the rectangles you're basing things now\n",
|
||||
"* segments are inscribed **inside** the circle\n",
|
||||
"* tiling problems are hard!!! get a mathematician.\n",
|
||||
"* there is a utility for hex codes for colours\n",
|
||||
"* draw the hexagon using a Line with a circle to make an outline instead of an Ellipse\n",
|
||||
"\n",
|
||||
"Cleaned some stuff up and added colours to the hexagons. "
|
||||
]
|
||||
},
|
||||
{
|
||||
"cell_type": "code",
|
||||
|
|
68
main.py
68
main.py
|
@ -1,9 +1,14 @@
|
|||
import collections
|
||||
import random
|
||||
import math
|
||||
|
||||
from kivy import app, properties
|
||||
from kivy.uix import button, label
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.graphics import Color, Ellipse, Line
|
||||
from kivy.logger import Logger
|
||||
import kivy.utils
|
||||
from kivy.vector import Vector
|
||||
|
||||
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
|
||||
|
||||
|
@ -22,35 +27,23 @@ class StrategyGame(FloatLayout):
|
|||
col = region % self.map_cols
|
||||
|
||||
# Add hex cells to make up the map.
|
||||
hex_cell = self.pick_hex_cell(row=row, col=col)
|
||||
hex_cell = HexMapCell()
|
||||
self.main_map.add_widget(hex_cell)
|
||||
|
||||
# Add overlay conditionally.
|
||||
if (row % 6 == 2 and col % 2 == 0) or (row % 6 == 5 and col % 2 == 1):
|
||||
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
|
||||
print('({}, {})'.format(row, col))
|
||||
self.add_widget(HexMapControlCell(hex_bind=hex_cell))
|
||||
|
||||
@staticmethod
|
||||
def pick_hex_cell(row, col):
|
||||
row_mod = row % 6
|
||||
if col % 2 == 0:
|
||||
if row_mod == 0:
|
||||
return BU()
|
||||
elif row_mod in (1, 2):
|
||||
return L()
|
||||
elif row_mod == 3:
|
||||
return TD()
|
||||
elif row_mod in (4, 5):
|
||||
return R()
|
||||
else:
|
||||
if row_mod == 0:
|
||||
return TD()
|
||||
elif row_mod in (1, 2):
|
||||
return R()
|
||||
elif row_mod == 3:
|
||||
return BU()
|
||||
elif row_mod in (4, 5):
|
||||
return L()
|
||||
#radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)
|
||||
radius = 2*hex_cell.height
|
||||
solid_x = hex_cell.x - hex_cell.height*2
|
||||
solid_y = hex_cell.y - hex_cell.height*2
|
||||
solid_size = (4*hex_cell.height, 4*hex_cell.height)
|
||||
with hex_cell.canvas.after:
|
||||
Color(1,0,1,1)
|
||||
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
|
||||
Color(*kivy.utils.get_random_color(alpha = .5))
|
||||
hex_cell.solid = Ellipse(pos = (solid_x, solid_y), size = solid_size, segments = 6 )
|
||||
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
|
||||
|
||||
|
||||
class HexMapCell(label.Label):
|
||||
|
@ -58,22 +51,15 @@ class HexMapCell(label.Label):
|
|||
super(HexMapCell, self).__init__(**kwargs)
|
||||
self.coords = MapCoords(row, col)
|
||||
|
||||
|
||||
class BU(HexMapCell):
|
||||
pass
|
||||
|
||||
|
||||
class TD(HexMapCell):
|
||||
pass
|
||||
|
||||
|
||||
class L(HexMapCell):
|
||||
pass
|
||||
|
||||
|
||||
class R(HexMapCell):
|
||||
pass
|
||||
|
||||
def update_pos(self, instance, value):
|
||||
#radius = math.sqrt(self.width**2 + self.height**2)
|
||||
radius = 2*self.height
|
||||
solid_x = self.x - self.height*2
|
||||
solid_y = self.y - self.height*2
|
||||
solid_size = (4*self.height, 4*self.height)
|
||||
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
|
||||
self.solid.pos = (solid_x, solid_y)
|
||||
self.solid.size = solid_size
|
||||
|
||||
class HexMapControlCell(button.Button):
|
||||
def __init__(self, hex_bind=None, **kwargs):
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#:import math math
|
||||
##:include debug.kv
|
||||
|
||||
<StrategyGame>:
|
||||
id: _game
|
||||
|
@ -30,36 +31,16 @@
|
|||
size_hint: 1, .33
|
||||
background_color: .75, .71, .99, 1
|
||||
|
||||
|
||||
<BU>:
|
||||
canvas:
|
||||
<Hex@Label>:
|
||||
pos_hint: {'center_x':.5, 'center_y':.5}
|
||||
canvas.after:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.x, self.y, self.right, self.top)
|
||||
width: 2
|
||||
<TD>:
|
||||
canvas:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.x, self.top, self.right, self.y)
|
||||
width: 2
|
||||
<L>:
|
||||
canvas:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.x, self.y, self.x, self.top)
|
||||
width: 2
|
||||
<R>:
|
||||
canvas:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.right, self.y, self.right, self.top)
|
||||
width: 2
|
||||
rgba: 1,1,1,1
|
||||
Ellipse:
|
||||
segments: 6
|
||||
pos: self.pos
|
||||
size: min(self.width, self.height), min(self.width, self.height)
|
||||
|
||||
<HexMapCell>:
|
||||
size_hint: 1, None
|
||||
height: self.width / math.sqrt(3)
|
||||
height: self.width / math.sqrt(3)
|
Loading…
Reference in New Issue