Extract hexmap cell into standalone module.
This commit is contained in:
parent
083e20c41f
commit
17b56caa55
|
@ -0,0 +1,84 @@
|
|||
import collections
|
||||
|
||||
from kivy.graphics.context_instructions import Color
|
||||
from kivy.graphics.vertex_instructions import Line
|
||||
|
||||
import kivy.utils
|
||||
from kivy.logger import Logger
|
||||
from kivy.uix.label import Label
|
||||
from kivy.vector import Vector
|
||||
|
||||
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
|
||||
|
||||
|
||||
class HexMapCell(Label):
|
||||
def __init__(self, row=0, col=0, **kwargs):
|
||||
super(HexMapCell, self).__init__(**kwargs)
|
||||
self.coords = MapCoords(row, col)
|
||||
self.selected = False
|
||||
self.visible_on_map = False
|
||||
self.terrain_colour = Color(0, 0, 0, 1)
|
||||
self.terrain = ''
|
||||
|
||||
def map_coordinates(self):
|
||||
return self.coords.row / 3, self.coords.col / 2
|
||||
|
||||
def map_display_text(self):
|
||||
map_x, map_y = self.map_coordinates()
|
||||
return "({}, {}) \n {}".format(map_x, map_y, self.terrain)
|
||||
|
||||
def update_pos(self, instance, value):
|
||||
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
|
||||
radius = 2 * self.height
|
||||
solid_x = self.x - self.height*2
|
||||
solid_y = self.y - self.height*2
|
||||
solid_size = (4*self.height, 4*self.height)
|
||||
|
||||
# Resize the outline of the cell.
|
||||
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
|
||||
|
||||
# Resize the actual cell.f
|
||||
self.solid.pos = (solid_x, solid_y)
|
||||
self.solid.size = solid_size
|
||||
|
||||
self.coord_label.center_x = self.x
|
||||
self.coord_label.center_y = self.y
|
||||
|
||||
def on_touch_down(self, touch):
|
||||
if super(HexMapCell, self).on_touch_down(touch):
|
||||
return False
|
||||
|
||||
coord_x, coord_y = self.map_coordinates()
|
||||
if not self.visible_on_map:
|
||||
return False
|
||||
|
||||
with self.canvas.after:
|
||||
Color(*kivy.utils.get_color_from_hex('#000000'))
|
||||
radius = 2 * self.height
|
||||
self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
|
||||
|
||||
if not self.collide_with_bounding_circle(touch.x, touch.y):
|
||||
return False
|
||||
|
||||
Logger.debug('Selected: ({}, {})'.format(coord_x, coord_y))
|
||||
with self.canvas.after:
|
||||
if 'button' in touch.profile and touch.button == 'left':
|
||||
Color(*kivy.utils.get_color_from_hex('#00FF00'))
|
||||
|
||||
if 'button' in touch.profile and touch.button == 'right':
|
||||
# TODO Will refactor to have separate on_touch_up for selected target hex instead.
|
||||
Color(*kivy.utils.get_color_from_hex('#FF0000'))
|
||||
radius = 2 * self.height
|
||||
self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
|
||||
|
||||
self.parent.game.update_selected_cell(self.map_coordinates(), self.terrain_colour)
|
||||
return True
|
||||
|
||||
def collide_with_bounding_circle(self, coord_x, coord_y):
|
||||
# Register if within bounds of circle that the hex is inscribed in.
|
||||
Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y))
|
||||
radius = 2 * self.height
|
||||
dist = Vector(self.x, self.y).distance((coord_x, coord_y))
|
||||
Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
|
||||
Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
|
||||
return dist - radius <= 0
|
80
main.py
80
main.py
|
@ -1,16 +1,11 @@
|
|||
import collections
|
||||
|
||||
import kivy.utils
|
||||
from hexmap import HexMapCell
|
||||
from kivy import app, properties
|
||||
from kivy.graphics import Color, Ellipse, Line, Rectangle
|
||||
from kivy.logger import Logger
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.vector import Vector
|
||||
from terrain import Terrains, choose_random_terrain
|
||||
|
||||
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
|
||||
|
||||
|
||||
class StrategyGame(FloatLayout):
|
||||
main_map = properties.ObjectProperty(None)
|
||||
|
@ -72,79 +67,6 @@ class StrategyGame(FloatLayout):
|
|||
return True
|
||||
|
||||
|
||||
class HexMapCell(Label):
|
||||
def __init__(self, row=0, col=0, **kwargs):
|
||||
super(HexMapCell, self).__init__(**kwargs)
|
||||
self.coords = MapCoords(row, col)
|
||||
self.selected = False
|
||||
self.visible_on_map = False
|
||||
self.terrain_colour = Color(0, 0, 0, 1)
|
||||
self.terrain = ''
|
||||
|
||||
def map_coordinates(self):
|
||||
return self.coords.row / 3, self.coords.col / 2
|
||||
|
||||
def map_display_text(self):
|
||||
map_x, map_y = self.map_coordinates()
|
||||
return "({}, {}) \n {}".format(map_x, map_y, self.terrain)
|
||||
|
||||
def update_pos(self, instance, value):
|
||||
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
|
||||
radius = 2 * self.height
|
||||
solid_x = self.x - self.height*2
|
||||
solid_y = self.y - self.height*2
|
||||
solid_size = (4*self.height, 4*self.height)
|
||||
|
||||
# Resize the outline of the cell.
|
||||
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
|
||||
|
||||
# Resize the actual cell.f
|
||||
self.solid.pos = (solid_x, solid_y)
|
||||
self.solid.size = solid_size
|
||||
|
||||
self.coord_label.center_x = self.x
|
||||
self.coord_label.center_y = self.y
|
||||
|
||||
def on_touch_down(self, touch):
|
||||
if super(HexMapCell, self).on_touch_down(touch):
|
||||
return False
|
||||
|
||||
coord_x, coord_y = self.map_coordinates()
|
||||
if not self.visible_on_map:
|
||||
return False
|
||||
|
||||
with self.canvas.after:
|
||||
Color(*kivy.utils.get_color_from_hex('#000000'))
|
||||
radius = 2 * self.height
|
||||
self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
|
||||
|
||||
if not self.collide_with_bounding_circle(touch.x, touch.y):
|
||||
return False
|
||||
|
||||
Logger.debug('Selected: ({}, {})'.format(coord_x, coord_y))
|
||||
with self.canvas.after:
|
||||
if 'button' in touch.profile and touch.button == 'left':
|
||||
Color(*kivy.utils.get_color_from_hex('#00FF00'))
|
||||
|
||||
if 'button' in touch.profile and touch.button == 'right':
|
||||
# TODO Will refactor to have separate on_touch_up for selected target hex instead.
|
||||
Color(*kivy.utils.get_color_from_hex('#FF0000'))
|
||||
radius = 2 * self.height
|
||||
self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
|
||||
|
||||
self.parent.game.update_selected_cell(self.map_coordinates(), self.terrain_colour)
|
||||
return True
|
||||
|
||||
def collide_with_bounding_circle(self, coord_x, coord_y):
|
||||
# Register if within bounds of circle that the hex is inscribed in.
|
||||
Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y))
|
||||
radius = 2 * self.height
|
||||
dist = Vector(self.x, self.y).distance((coord_x, coord_y))
|
||||
Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
|
||||
Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
|
||||
return dist - radius <= 0
|
||||
|
||||
|
||||
class StrategyGameApp(app.App):
|
||||
def build(self):
|
||||
return StrategyGame()
|
||||
|
|
Loading…
Reference in New Issue