Rework tile map painting.

This commit is contained in:
Dorian 2016-11-15 19:54:46 -05:00
parent ef675ed575
commit 277ad2a664
3 changed files with 20 additions and 49 deletions

View File

@ -40,37 +40,28 @@ Terrains = {
}
def get_terrain_background_color(terrain):
hex_colour = Terrains[terrain.substrate.name]['color']
return kivy.utils.get_color_from_hex(hex_colour)
class MapTile(Label):
def __init__(self, row=0, col=0, **kwargs):
super(MapTile, self).__init__(**kwargs)
self.coords = Coordinates(row, col)
# Pick a random terrain for each hex.
self.terrain = Terrain.choose_random_terrain()
self.terrain_colour = get_terrain_background_color(self.terrain)
self.bind(pos=self.update_pos, size=self.update_pos)
with self.canvas.after:
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
with self.canvas:
Color(*self.terrain_colour)
self.solid = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6)
self.tile_background = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6)
# Create the outline of hexagon, based off the centre of the hex.
Color(*kivy.utils.get_color_from_hex('#000000'))
self.ell = Line(circle=(self.center_x, self.center_y, self.hex_radius, 0, 360, 6), width=2)
Color(0, 0, 0, 1)
self.coord_label = Label(
text=self.coords.even_r_coordinate_text(),
center_x=self.center_x,
center_y=self.center_y)
self.bind(pos=self.update_positions, size=self.update_positions)
@property
def terrain_colour(self):
hex_colour = Terrains[self.terrain.substrate.name]['color']
return kivy.utils.get_color_from_hex(hex_colour)
@property
def hex_radius(self):
return self.height / 2
@ -79,16 +70,9 @@ class MapTile(Label):
return "{}\n{} \n {}".format(
self.coords.even_r_coordinate_text(), self.coords.cube_coordinate_text(), self.terrain.description())
def update_pos(self, instance, value):
self.canvas.clear()
# Resize the outline of the cell.
self.ell.circle = (self.center_x, self.center_y, self.hex_radius, 0, 360, 6)
# Resize the actual cell.
self.solid.pos = (self.x, self.y)
self.solid.size = (self.height, self.height)
def update_positions(self, instance, value):
self.tile_background.pos = (self.x, self.y)
self.tile_background.size = (self.height, self.height)
self.coord_label.center_x = self.center_x
self.coord_label.center_y = self.center_y
@ -97,31 +81,18 @@ class MapTile(Label):
if super(MapTile, self).on_touch_down(touch):
return False
with self.canvas.after:
Color(*kivy.utils.get_color_from_hex('#000000'))
self.ell = Line(circle=(self.center_x, self.center_y, self.hex_radius, 0, 360, 6), width=2)
if not self.collide_with_bounding_circle(touch.x, touch.y):
return False
with self.canvas.after:
if 'button' in touch.profile and touch.button == 'left':
Color(*kivy.utils.get_color_from_hex('#00FF00'))
if 'button' in touch.profile and touch.button == 'right':
# TODO Will refactor to have separate on_touch_up for selected target hex instead.
Color(*kivy.utils.get_color_from_hex('#FF0000'))
self.ell = Line(circle=(self.center_x, self.center_y, self.hex_radius, 0, 360, 6), width=2)
self.parent.parent.game.update_selected_cell(self)
self.parent.parent.game.on_selected_cell(self)
return True
def collide_with_bounding_circle(self, coord_x, coord_y):
# Register if within bounds of circle that the hex is inscribed in.
Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y))
dist = Vector(self.x, self.y).distance((coord_x, coord_y))
Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
Logger.debug('Dist: {} Diff: {}'.format(dist, dist - self.hex_radius))
dist = Vector(self.center_x, self.center_y).distance((coord_x, coord_y))
Logger.debug('Distance: ({:.2f}, {:.2f}) -> ({:.2f}, {:.2f})'.format(
self.center_x, self.center_y, coord_x, coord_y))
Logger.debug('Distance: {:.2f} / Diff: {:.2f}'.format(dist, dist - self.hex_radius))
return dist - self.hex_radius <= 0

View File

@ -30,7 +30,7 @@ class StrategyGame(BoxLayout):
self.main_map.add_widget(hex_map_row)
def update_selected_cell(self, selected_tile, *args):
def on_selected_cell(self, selected_tile, *args):
self.status.text = selected_tile.map_display_text()
with self.status.canvas.before:
Color(*selected_tile.terrain_colour)

View File

@ -5,8 +5,8 @@
id: _game
main_map: _main_map
status: _stats
map_rows: 10
map_cols: 10
map_rows: 5
map_cols: 5
BoxLayout:
orientation: 'horizontal'
BoxLayout: