Rough working builder of hex map.
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from kivy.app import App
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from kivy.app import App
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from kivy.core.window import Window
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from kivy.graphics import *
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from kivy.uix.widget import Widget
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from kivy.uix.widget import Widget
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from kivy.utils import get_color_from_hex, get_random_color
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MAP_EDGE = 20
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HEX_SIZE = 100
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NUMBER_OF_HEXES = 2
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class HexMap(Widget):
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class HexMap(Widget):
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pass
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def __init__(self, **kwargs):
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super(HexMap, self).__init__(**kwargs)
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self.redraw_scene()
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# It is crucial to redraw the scene whenever the scene or position changes.
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self.bind(size=self.redraw_scene, pos=self.redraw_scene)
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def redraw_scene(self, *args):
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with self.canvas:
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# Draw border around entire field.
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Color(*get_color_from_hex("#abcd00"))
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Rectangle(pos=(0, 0), size=(self.width, self.height))
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Color(*get_color_from_hex("#000000"))
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Rectangle(
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pos=(MAP_EDGE, MAP_EDGE),
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size=(self.width - (2 * MAP_EDGE), self.height - (2 * MAP_EDGE)))
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# Draw a hexagon in a decent spot.
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tiles_in_row = (self.width - MAP_EDGE * 2) / HEX_SIZE
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for i in range(tiles_in_row):
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Color(*get_color_from_hex("#00dd0055"))
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Ellipse(
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pos=(MAP_EDGE + i * HEX_SIZE * 0.9, MAP_EDGE),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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for i in range(tiles_in_row):
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Color(*get_color_from_hex("#00dd0055"))
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Ellipse(
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pos=(MAP_EDGE + (i * HEX_SIZE * 0.9) + (0.5 * HEX_SIZE * 0.9), MAP_EDGE + (HEX_SIZE * 0.8)),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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class HexMapApp(App):
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class HexMapApp(App):
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