drawing hexagons!
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@ -33,19 +33,11 @@
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},
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"cell_type": "code",
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"execution_count": 3,
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"execution_count": null,
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"metadata": {
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"collapsed": false
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"outputs": [
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting strategygame.kv\n"
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]
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}
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],
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"outputs": [],
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"source": [
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"%%file strategygame.kv\n",
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"\n",
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@ -70,19 +62,11 @@
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"cell_type": "code",
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"execution_count": 4,
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"execution_count": null,
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"outputs": [
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting main.py\n"
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]
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}
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],
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"from kivy.app import App\n",
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@ -112,7 +96,7 @@
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},
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"cell_type": "code",
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"execution_count": 7,
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"execution_count": null,
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@ -452,19 +436,11 @@
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"cell_type": "code",
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"execution_count": 14,
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"execution_count": null,
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"metadata": {
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"collapsed": false
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting main.py\n"
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]
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}
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],
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"from kivy.app import App\n",
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@ -565,6 +541,177 @@
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" size_hint: 1, .33\n"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {
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"collapsed": true
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},
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"source": [
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"## Trying to draw the hexmap\n",
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"\n",
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"We tried adding the ability to style our widgets for to draw the Hexmap using lines like this\n",
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"\n",
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" BU: /\n",
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" TD: \\\n",
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" L: |\n",
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" R: |\n",
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"We get hexs now, but we need to figure out how to do the aspect ratio properly now...for a spiky top, we need each grid widget to have aspec ratio $$\\sqrt{3}\\cdot height = width$$"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": true
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},
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"outputs": [],
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"source": [
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"%%file strategygame.kv\n",
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"\n",
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"#:include debug.kv\n",
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"\n",
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"<StrategyGame>:\n",
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" id: _game\n",
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" main_map: _main_map\n",
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" map_rows: 10\n",
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" map_cols: 10\n",
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" BoxLayout:\n",
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" orientation: 'horizontal'\n",
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" GridLayout:\n",
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" id: _main_map\n",
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" game: _game\n",
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" cols: root.map_cols\n",
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" size_hint: .75, 1\n",
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" BoxLayout:\n",
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" orientation: 'vertical'\n",
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" size_hint: .25, 1\n",
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" DebugLabel:\n",
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" text: 'status'\n",
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" size_hint: 1, .66\n",
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" DebugLabel:\n",
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" text: 'mini-map'\n",
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" size_hint: 1, .33\n",
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"\n",
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"<BU>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.right, self.top)\n",
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" width: 2\n",
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"<TD>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.top, self.right, self.y)\n",
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" width: 2\n",
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"<L>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.x, self.top)\n",
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" width: 2\n",
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"<R>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.right, self.y, self.right, self.top)\n",
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" width: 2\n"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"import collections\n",
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"\n",
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"from kivy.app import App\n",
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"from kivy import properties\n",
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"from kivy import graphics\n",
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"from kivy.uix import label\n",
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"from kivy.uix.floatlayout import FloatLayout\n",
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"import math\n",
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"\n",
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"MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])\n",
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"\n",
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"\n",
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"class StrategyGame(FloatLayout):\n",
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" main_map = properties.ObjectProperty(None)\n",
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" map_rows = properties.NumericProperty(0)\n",
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" map_cols = properties.NumericProperty(0)\n",
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"\n",
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" def __init__(self, **kwargs):\n",
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" super(StrategyGame, self).__init__(**kwargs)\n",
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"\n",
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" number_of_regions = self.map_rows * self.map_cols\n",
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" for region in xrange(0, number_of_regions):\n",
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" row = region / self.map_cols\n",
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" col = region % self.map_cols\n",
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" self.main_map.add_widget(self.pick_hex_cell(row=row, col=col))\n",
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"\n",
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"\n",
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" def pick_hex_cell(self, row, col):\n",
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" row_mod = row % 6\n",
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" if col % 2 == 0:\n",
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" if row_mod == 0:\n",
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" return BU()\n",
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" elif row_mod in (1, 2):\n",
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" return L()\n",
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" elif row_mod == 3:\n",
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" return TD()\n",
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" elif row_mod in (4, 5):\n",
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" return R()\n",
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" else:\n",
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" if row_mod == 0:\n",
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" return TD()\n",
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" elif row_mod in (1, 2):\n",
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" return R()\n",
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" elif row_mod == 3:\n",
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" return BU()\n",
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" elif row_mod in (4, 5):\n",
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" return L()\n",
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"\n",
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"\n",
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"class HexMapCell(label.Label):\n",
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" def __init__(self, row=0, col=0, **kwargs):\n",
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" self.region_in_map = MapCoords(row, col)\n",
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" super(HexMapCell, self).__init__(**kwargs)\n",
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"\n",
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"class BU(HexMapCell):\n",
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" pass\n",
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"class TD(HexMapCell):\n",
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" pass\n",
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"class L(HexMapCell):\n",
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" pass\n",
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"class R(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class StrategyGameApp(App):\n",
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" def build(self):\n",
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" return StrategyGame()\n",
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"\n",
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"if __name__ == '__main__':\n",
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" StrategyGameApp().run()\n"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [],
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"source": []
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},
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{
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"cell_type": "code",
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"execution_count": null,
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