Merge branch 'llfkj' of https://github.com/llf-amy/gamecamp into llfkj
This commit is contained in:
commit
6a41aaaa01
62
main.py
62
main.py
|
@ -1,14 +1,10 @@
|
|||
import collections
|
||||
import random
|
||||
import math
|
||||
|
||||
from kivy import app, properties
|
||||
from kivy.uix import button, label
|
||||
from kivy.uix.label import Label
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.graphics import Color, Ellipse, Line
|
||||
from kivy.logger import Logger
|
||||
import kivy.utils
|
||||
from kivy.vector import Vector
|
||||
|
||||
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
|
||||
|
||||
|
@ -27,54 +23,62 @@ class StrategyGame(FloatLayout):
|
|||
col = region % self.map_cols
|
||||
|
||||
# Add hex cells to make up the map.
|
||||
hex_cell = HexMapCell()
|
||||
hex_cell = HexMapCell(row, col)
|
||||
self.main_map.add_widget(hex_cell)
|
||||
|
||||
# Add overlay conditionally.
|
||||
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
|
||||
print('({}, {})'.format(row, col))
|
||||
#radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)
|
||||
radius = 2*hex_cell.height
|
||||
|
||||
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
|
||||
radius = 2 * hex_cell.height
|
||||
solid_x = hex_cell.x - hex_cell.height*2
|
||||
solid_y = hex_cell.y - hex_cell.height*2
|
||||
solid_size = (4*hex_cell.height, 4*hex_cell.height)
|
||||
|
||||
with hex_cell.canvas.after:
|
||||
Color(1,0,1,1)
|
||||
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
|
||||
Color(*kivy.utils.get_random_color(alpha = .5))
|
||||
hex_cell.solid = Ellipse(pos = (solid_x, solid_y), size = solid_size, segments = 6 )
|
||||
|
||||
# Create the outline of hexagon, based off the centre of the hex.
|
||||
Color(1, 0, 1, 1)
|
||||
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
|
||||
|
||||
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
|
||||
Color(*kivy.utils.get_random_color(alpha=.5))
|
||||
hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
|
||||
|
||||
Color(1, 1, 1, 1)
|
||||
hex_cell.coord_label = Label(
|
||||
text=hex_cell.coordinate_text(), center_x=hex_cell.x, center_y=hex_cell.y)
|
||||
|
||||
|
||||
# Bind the cell code so as to update its position and size when the parent widget resizes.
|
||||
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
|
||||
|
||||
|
||||
class HexMapCell(label.Label):
|
||||
class HexMapCell(Label):
|
||||
def __init__(self, row=0, col=0, **kwargs):
|
||||
super(HexMapCell, self).__init__(**kwargs)
|
||||
self.coords = MapCoords(row, col)
|
||||
|
||||
def coordinate_text(self):
|
||||
return '({}, {})'.format(self.coords.row, self.coords.col)
|
||||
|
||||
def update_pos(self, instance, value):
|
||||
#radius = math.sqrt(self.width**2 + self.height**2)
|
||||
radius = 2*self.height
|
||||
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
|
||||
radius = 2 * self.height
|
||||
solid_x = self.x - self.height*2
|
||||
solid_y = self.y - self.height*2
|
||||
solid_size = (4*self.height, 4*self.height)
|
||||
|
||||
# Resize the outline of the cell.
|
||||
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
|
||||
|
||||
# Resize the actual cell.
|
||||
self.solid.pos = (solid_x, solid_y)
|
||||
self.solid.size = solid_size
|
||||
|
||||
class HexMapControlCell(button.Button):
|
||||
def __init__(self, hex_bind=None, **kwargs):
|
||||
super(HexMapControlCell, self).__init__(**kwargs)
|
||||
self.hex_bind = hex_bind
|
||||
self.background_color = random.random(), random.random(), random.random(), 1
|
||||
self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)
|
||||
self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)
|
||||
|
||||
def reposition_control_cell(self, obj, value):
|
||||
self.pos = self.hex_bind.pos
|
||||
|
||||
def resize_control_cell(self, obj, value):
|
||||
self.height = self.hex_bind.height * 2
|
||||
self.width = self.hex_bind.width * 2
|
||||
self.coord_label.center_x = self.x
|
||||
self.coord_label.center_y = self.y
|
||||
|
||||
|
||||
class StrategyGameApp(app.App):
|
||||
|
|
Loading…
Reference in New Issue