Clean up left and right selection of hexes.
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parent
d28e9b33ad
commit
6ba611e539
25
main.py
25
main.py
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@ -91,24 +91,27 @@ class HexMapCell(Label):
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def on_touch_down(self, touch):
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def on_touch_down(self, touch):
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if super(HexMapCell, self).on_touch_down(touch):
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if super(HexMapCell, self).on_touch_down(touch):
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return True
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if not self.collide_point(touch.x, touch.y):
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return False
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return False
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if not self.visible_on_map:
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if not self.visible_on_map:
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return True
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return False
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self.selected = not self.selected
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if not self.collide_point(touch.x, touch.y):
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with self.canvas.after:
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with self.canvas.after:
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if self.selected and touch.button == 'left':
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Color(*kivy.utils.get_color_from_hex('#00FF00'))
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elif self.selected and touch.button == 'right':
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Color(*kivy.utils.get_color_from_hex('#FF0000'))
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else:
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Color(*kivy.utils.get_color_from_hex('#A1A5AA'))
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Color(*kivy.utils.get_color_from_hex('#A1A5AA'))
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radius = 2 * self.height
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radius = 2 * self.height
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=4)
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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return False
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with self.canvas.after:
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if 'button' in touch.profile and touch.button == 'left':
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Color(*kivy.utils.get_color_from_hex('#00FF00'))
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if 'button' in touch.profile and touch.button == 'right':
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# TODO Will refactor to have separate on_touch_up for selected target hex instead.
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Color(*kivy.utils.get_color_from_hex('#FF0000'))
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radius = 2 * self.height
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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return True
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return True
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