diff --git a/main.py b/main.py index bdb12a2..d510131 100644 --- a/main.py +++ b/main.py @@ -29,13 +29,20 @@ class StrategyGame(FloatLayout): # Add overlay conditionally. if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0): print('({}, {})'.format(row, col)) + + # Determine size of the hexagon cell. radius = 2 * hex_cell.height solid_x = hex_cell.x - hex_cell.height*2 solid_y = hex_cell.y - hex_cell.height*2 solid_size = (4*hex_cell.height, 4*hex_cell.height) + with hex_cell.canvas.after: + + # Create the outline of hexagon. Color(1, 0, 1, 1) - hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2) + hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2) + + # Create the solid background for the hexagon. Color(*kivy.utils.get_random_color(alpha=.5)) hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6) hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos) @@ -47,11 +54,17 @@ class HexMapCell(label.Label): self.coords = MapCoords(row, col) def update_pos(self, instance, value): + + # Determine size of the hexagon cell. radius = 2 * self.height solid_x = self.x - self.height*2 solid_y = self.y - self.height*2 solid_size = (4*self.height, 4*self.height) + + # Resize the outline of the cell. self.ell.circle = (self.x, self.y, radius, 0, 360, 6) + + # Resize the actual cell. self.solid.pos = (solid_x, solid_y) self.solid.size = solid_size