Finally a working hex map that expands.
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@ -1,13 +1,14 @@
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from kivy.app import App
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from kivy.core.window import Window
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from kivy.graphics import *
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from kivy.uix.widget import Widget
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from kivy.utils import get_color_from_hex, get_random_color
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from kivy.utils import get_color_from_hex
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MAP_EDGE = 20
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HEX_SIZE = 100
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NUMBER_OF_HEXES = 2
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HORIZONTAL_BUFFER = 0.9
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VERTICAL_BUFFER = 0.8
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class HexMap(Widget):
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@ -20,32 +21,44 @@ class HexMap(Widget):
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def redraw_scene(self, *args):
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with self.canvas:
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# Draw border around entire field.
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Color(*get_color_from_hex("#abcd00"))
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Rectangle(pos=(0, 0), size=(self.width, self.height))
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Color(*get_color_from_hex("#000000"))
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# Clear scene
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Color(*get_color_from_hex("#000000ff"))
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Rectangle(
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pos=(MAP_EDGE, MAP_EDGE),
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size=(self.width - (2 * MAP_EDGE), self.height - (2 * MAP_EDGE)))
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pos=(0, 0),
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size=(self.width, self.height)
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)
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# Draw a hexagon in a decent spot.
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tiles_in_row = (self.width - MAP_EDGE * 2) / HEX_SIZE
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tiles_in_row = int(self.width / (HEX_SIZE * HORIZONTAL_BUFFER))
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# TODO: Add a tiles in alternating row.
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tiles_in_col = int(self.height / (HEX_SIZE * VERTICAL_BUFFER))
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for i in range(tiles_in_row):
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Color(*get_color_from_hex("#00dd0055"))
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Ellipse(
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pos=(MAP_EDGE + i * HEX_SIZE * 0.9, MAP_EDGE),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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for y in range(tiles_in_col):
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for i in range(tiles_in_row):
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Color(*get_color_from_hex("#00dd0055"))
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Ellipse(
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pos=(MAP_EDGE + (i * HEX_SIZE * 0.9) + (0.5 * HEX_SIZE * 0.9), MAP_EDGE + (HEX_SIZE * 0.8)),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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if y % 2 == 0:
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hex_color = "#0000dd55"
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even_row = True
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else:
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hex_color = "#dd000055"
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even_row = False
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for x in range(tiles_in_row):
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Color(*get_color_from_hex(hex_color))
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if even_row:
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Ellipse(
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pos=(x * HEX_SIZE * HORIZONTAL_BUFFER, y * HEX_SIZE * VERTICAL_BUFFER),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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else:
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Ellipse(
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pos=((x * HEX_SIZE * HORIZONTAL_BUFFER) + (0.5 * HEX_SIZE * HORIZONTAL_BUFFER),
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y * HEX_SIZE * VERTICAL_BUFFER),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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class HexMapApp(App):
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