Add better documentation around hex positioning and resizing code.
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11
main.py
11
main.py
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@ -30,7 +30,7 @@ class StrategyGame(FloatLayout):
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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print('({}, {})'.format(row, col))
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print('({}, {})'.format(row, col))
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# Determine size of the hexagon cell.
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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radius = 2 * hex_cell.height
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radius = 2 * hex_cell.height
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solid_x = hex_cell.x - hex_cell.height*2
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solid_x = hex_cell.x - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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@ -38,13 +38,15 @@ class StrategyGame(FloatLayout):
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with hex_cell.canvas.after:
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with hex_cell.canvas.after:
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# Create the outline of hexagon.
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# Create the outline of hexagon, based off the centre of the hex.
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Color(1, 0, 1, 1)
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Color(1, 0, 1, 1)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
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# Create the solid background for the hexagon.
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# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
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Color(*kivy.utils.get_random_color(alpha=.5))
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Color(*kivy.utils.get_random_color(alpha=.5))
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hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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# Bind the cell code so as to update its position and size when the parent widget resizes.
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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@ -54,8 +56,7 @@ class HexMapCell(label.Label):
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self.coords = MapCoords(row, col)
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self.coords = MapCoords(row, col)
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def update_pos(self, instance, value):
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def update_pos(self, instance, value):
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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# Determine size of the hexagon cell.
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radius = 2 * self.height
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radius = 2 * self.height
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solid_x = self.x - self.height*2
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solid_x = self.x - self.height*2
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solid_y = self.y - self.height*2
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solid_y = self.y - self.height*2
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