Merge branch 'llf-amy-llfkj'
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#:include debug.kv
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<HelloWorld>:
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DebugLabel:
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text: 'hello world'
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85
main.py
85
main.py
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from kivy.app import App
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import collections
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import random
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import math
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from kivy import app, properties
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from kivy.uix import button, label
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from kivy.uix.floatlayout import FloatLayout
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from kivy.uix.floatlayout import FloatLayout
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from kivy.graphics import Color, Ellipse, Line
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from kivy.logger import Logger
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import kivy.utils
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from kivy.vector import Vector
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class HelloWorld(FloatLayout):
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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pass
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class HelloWorldApp(App):
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class StrategyGame(FloatLayout):
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main_map = properties.ObjectProperty(None)
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map_rows = properties.NumericProperty(0)
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map_cols = properties.NumericProperty(0)
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def __init__(self, **kwargs):
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super(StrategyGame, self).__init__(**kwargs)
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number_of_regions = self.map_rows * self.map_cols
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for region in xrange(0, number_of_regions):
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row = region / self.map_cols
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col = region % self.map_cols
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# Add hex cells to make up the map.
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hex_cell = HexMapCell()
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self.main_map.add_widget(hex_cell)
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# Add overlay conditionally.
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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print('({}, {})'.format(row, col))
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#radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)
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radius = 2*hex_cell.height
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solid_x = hex_cell.x - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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solid_size = (4*hex_cell.height, 4*hex_cell.height)
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with hex_cell.canvas.after:
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Color(1,0,1,1)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
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Color(*kivy.utils.get_random_color(alpha = .5))
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hex_cell.solid = Ellipse(pos = (solid_x, solid_y), size = solid_size, segments = 6 )
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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class HexMapCell(label.Label):
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def __init__(self, row=0, col=0, **kwargs):
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super(HexMapCell, self).__init__(**kwargs)
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self.coords = MapCoords(row, col)
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def update_pos(self, instance, value):
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#radius = math.sqrt(self.width**2 + self.height**2)
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radius = 2*self.height
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solid_x = self.x - self.height*2
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solid_y = self.y - self.height*2
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solid_size = (4*self.height, 4*self.height)
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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self.solid.pos = (solid_x, solid_y)
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self.solid.size = solid_size
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class HexMapControlCell(button.Button):
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def __init__(self, hex_bind=None, **kwargs):
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super(HexMapControlCell, self).__init__(**kwargs)
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self.hex_bind = hex_bind
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self.background_color = random.random(), random.random(), random.random(), 1
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self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)
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self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)
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def reposition_control_cell(self, obj, value):
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self.pos = self.hex_bind.pos
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def resize_control_cell(self, obj, value):
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self.height = self.hex_bind.height * 2
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self.width = self.hex_bind.width * 2
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class StrategyGameApp(app.App):
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def build(self):
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def build(self):
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return HelloWorld()
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return StrategyGame()
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if __name__ == '__main__':
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if __name__ == '__main__':
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HelloWorldApp().run()
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StrategyGameApp().run()
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@ -0,0 +1,46 @@
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#:import math math
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##:include debug.kv
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<StrategyGame>:
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id: _game
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main_map: _main_map
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map_rows: 30
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map_cols: 10
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BoxLayout:
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orientation: 'horizontal'
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GridLayout:
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id: _main_map
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game: _game
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cols: root.map_cols
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size_hint: .75, 1
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BoxLayout:
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orientation: 'vertical'
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size_hint: .25, 1
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Label:
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id: _stats
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text: 'status'
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size_hint: 1, .66
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canvas.before:
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Color:
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rgba: .49, .49, .81, 1
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Rectangle:
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pos: _stats.pos
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size: _stats.size
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Button:
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text: 'mini-map'
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size_hint: 1, .33
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background_color: .75, .71, .99, 1
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<Hex@Label>:
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pos_hint: {'center_x':.5, 'center_y':.5}
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canvas.after:
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Color:
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rgba: 1,1,1,1
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Ellipse:
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segments: 6
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pos: self.pos
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size: min(self.width, self.height), min(self.width, self.height)
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<HexMapCell>:
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size_hint: 1, None
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height: self.width / math.sqrt(3)
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