Merge branch 'llfkj' of https://github.com/llf-amy/gamecamp into llfkj

This commit is contained in:
Amy Wooding 2016-07-16 19:24:30 -04:00
commit e367ee54e4
3 changed files with 30 additions and 12 deletions

View File

@ -12,6 +12,8 @@ class HexMapCell(Label):
## set the cube coordinates of the hexagon ## set the cube coordinates of the hexagon
## as [x, y, z] ## as [x, y, z]
self.cube_coords = self.even_r_to_cube(self.coords.row / 3, self.coords.col / 2) self.cube_coords = self.even_r_to_cube(self.coords.row / 3, self.coords.col / 2)
self.selected = False
self.visible_on_map = False
def even_r_to_cube(self, row, col): def even_r_to_cube(self, row, col):
'''compute cube coordinates from even-r hex coordinates''' '''compute cube coordinates from even-r hex coordinates'''
@ -63,3 +65,28 @@ class HexMapCell(Label):
self.coord_label.center_x = self.x self.coord_label.center_x = self.x
self.coord_label.center_y = self.y self.coord_label.center_y = self.y
def on_touch_down(self, touch):
if super(HexMapCell, self).on_touch_down(touch):
return False
if not self.visible_on_map:
return False
if not self.collide_point(touch.x, touch.y):
with self.canvas.after:
Color(*kivy.utils.get_color_from_hex('#A1A5AA'))
radius = 2 * self.height
self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
return False
with self.canvas.after:
if 'button' in touch.profile and touch.button == 'left':
Color(*kivy.utils.get_color_from_hex('#00FF00'))
if 'button' in touch.profile and touch.button == 'right':
# TODO Will refactor to have separate on_touch_up for selected target hex instead.
Color(*kivy.utils.get_color_from_hex('#FF0000'))
radius = 2 * self.height
self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
return True

View File

@ -26,7 +26,7 @@ class StrategyGame(FloatLayout):
# Add overlay conditionally. # Add overlay conditionally.
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0): if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
print('({}, {})'.format(row, col)) hex_cell.visible_on_map = True
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex. # Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
radius = 2 * hex_cell.height radius = 2 * hex_cell.height
@ -37,7 +37,7 @@ class StrategyGame(FloatLayout):
with hex_cell.canvas.after: with hex_cell.canvas.after:
# Create the outline of hexagon, based off the centre of the hex. # Create the outline of hexagon, based off the centre of the hex.
Color(1, 0, 1, 1) Color(*kivy.utils.get_color_from_hex('#A1A5AA'))
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2) hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
# Create the solid background of the hexagon, from the bottom left coordinate of the hex. # Create the solid background of the hexagon, from the bottom left coordinate of the hex.
@ -54,6 +54,7 @@ class StrategyGame(FloatLayout):
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos) hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
class StrategyGameApp(app.App): class StrategyGameApp(app.App):
def build(self): def build(self):
return StrategyGame() return StrategyGame()

View File

@ -31,16 +31,6 @@
size_hint: 1, .33 size_hint: 1, .33
background_color: .75, .71, .99, 1 background_color: .75, .71, .99, 1
<Hex@Label>:
pos_hint: {'center_x':.5, 'center_y':.5}
canvas.after:
Color:
rgba: 1,1,1,1
Ellipse:
segments: 6
pos: self.pos
size: min(self.width, self.height), min(self.width, self.height)
<HexMapCell>: <HexMapCell>:
size_hint: 1, None size_hint: 1, None
height: self.width / math.sqrt(3) height: self.width / math.sqrt(3)