Rework outline drawing and extract tile setup.
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06e9128ff0
commit
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25
hexmap.py
25
hexmap.py
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@ -12,33 +12,30 @@ from terrain import choose_random_terrain, Terrains
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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class HexMapCell(Label):
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class Tile(Label):
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def __init__(self, row=0, col=0, **kwargs):
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super(HexMapCell, self).__init__(**kwargs)
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super(Tile, self).__init__(**kwargs)
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self.coords = MapCoords(row, col)
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# set the cube coordinates of the hexagon
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# as [x, y, z]
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self.cube_coords = self.even_r_to_cube(self.coords.row // 3, self.coords.col // 2)
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self.cube_coords = self.even_r_to_cube(self.coords.row, self.coords.col)
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self.selected = False
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# Pick a random terrain for each hex.
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self.terrain = choose_random_terrain()
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self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color'])
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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radius = self.height / 2
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solid_size = (self.height, self.height)
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self.bind(pos=self.update_pos, size=self.update_pos)
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with self.canvas.after:
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# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
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Color(*self.terrain_colour)
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self.solid = Ellipse(pos=(self.x, self.y), size=solid_size, segments=6)
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self.solid = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6)
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# Create the outline of hexagon, based off the centre of the hex.
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Color(*kivy.utils.get_color_from_hex('#000000'))
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2)
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Color(0, 0, 0, 1)
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self.coord_label = Label(
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@ -79,11 +76,13 @@ class HexMapCell(Label):
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return "{}\n{} \n {}".format(self.even_r_coordinate_text(), self.cube_coordinate_text(), self.terrain)
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def update_pos(self, instance, value):
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# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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self.canvas.clear()
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radius = self.height / 2
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# Resize the outline of the cell.
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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self.ell.circle = (self.center_x, self.center_y, radius, 0, 360, 6)
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# Resize the actual cell.
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self.solid.pos = (self.x, self.y)
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@ -93,7 +92,7 @@ class HexMapCell(Label):
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self.coord_label.center_y = self.center_y
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def on_touch_down(self, touch):
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if super(HexMapCell, self).on_touch_down(touch):
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if super(Tile, self).on_touch_down(touch):
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return False
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coord_x, coord_y = self.even_r_coords
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@ -101,7 +100,7 @@ class HexMapCell(Label):
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with self.canvas.after:
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Color(*kivy.utils.get_color_from_hex('#000000'))
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radius = self.height / 2
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2)
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if not self.collide_with_bounding_circle(touch.x, touch.y):
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return False
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@ -115,7 +114,7 @@ class HexMapCell(Label):
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# TODO Will refactor to have separate on_touch_up for selected target hex instead.
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Color(*kivy.utils.get_color_from_hex('#FF0000'))
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radius = self.height / 2
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self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2)
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self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2)
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self.parent.parent.game.update_selected_cell(self)
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return True
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4
main.py
4
main.py
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@ -3,7 +3,7 @@ from kivy.uix.label import Label
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from kivy.uix.boxlayout import BoxLayout
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from kivy.graphics import Color, Rectangle
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from hexmap import HexMapCell
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from hexmap import Tile
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class HexSpace(Label):
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@ -28,7 +28,7 @@ class StrategyGame(BoxLayout):
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hex_map_row.add_widget(HexSpace())
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for col in range(0, self.map_cols):
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map_tile = HexMapCell(row=row, col=col)
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map_tile = Tile(row=row, col=col)
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hex_map_row.add_widget(map_tile)
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if row % 2 == 0:
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