hexagons work!! hurray!
This commit is contained in:
parent
865e27ed82
commit
f5aaa50433
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@ -720,7 +720,189 @@
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},
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"outputs": [],
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"source": [
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"#%load strategygame.kv"
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"%%file strategygame.kv\n",
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"#:import math math\n",
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"\n",
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"<StrategyGame>:\n",
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" id: _game\n",
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" main_map: _main_map\n",
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" map_rows: 30\n",
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" map_cols: 10\n",
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" BoxLayout:\n",
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" orientation: 'horizontal'\n",
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" GridLayout:\n",
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" id: _main_map\n",
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" game: _game\n",
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" cols: root.map_cols\n",
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" size_hint: .75, 1\n",
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" BoxLayout:\n",
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" orientation: 'vertical'\n",
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" size_hint: .25, 1\n",
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" Label:\n",
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" id: _stats\n",
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" text: 'status'\n",
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" size_hint: 1, .66\n",
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" canvas.before:\n",
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" Color:\n",
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" rgba: .49, .49, .81, 1\n",
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" Rectangle:\n",
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" pos: _stats.pos\n",
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" size: _stats.size\n",
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" Button:\n",
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" text: 'mini-map'\n",
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" size_hint: 1, .33\n",
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" background_color: .75, .71, .99, 1\n",
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"\n",
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"\n",
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"<BU>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.right, self.top)\n",
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" width: 2\n",
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"<TD>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.top, self.right, self.y)\n",
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" width: 2\n",
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"<L>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.x, self.y, self.x, self.top)\n",
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" width: 2\n",
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"<R>:\n",
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" canvas:\n",
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" Color:\n",
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" rgba: (1,1,1,1)\n",
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" Line:\n",
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" points: (self.right, self.y, self.right, self.top)\n",
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" width: 2\n",
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"\n",
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"<HexMapCell>:\n",
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" size_hint: 1, None\n",
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" height: self.width / math.sqrt(3)\n"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": true
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},
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"import collections\n",
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"import random\n",
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"\n",
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"from kivy import app, properties\n",
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"from kivy.uix import button, label\n",
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"from kivy.uix.floatlayout import FloatLayout\n",
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"\n",
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"MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])\n",
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"\n",
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"\n",
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"class StrategyGame(FloatLayout):\n",
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" main_map = properties.ObjectProperty(None)\n",
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" map_rows = properties.NumericProperty(0)\n",
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" map_cols = properties.NumericProperty(0)\n",
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"\n",
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" def __init__(self, **kwargs):\n",
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" super(StrategyGame, self).__init__(**kwargs)\n",
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"\n",
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" number_of_regions = self.map_rows * self.map_cols\n",
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" for region in xrange(0, number_of_regions):\n",
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" row = region / self.map_cols\n",
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" col = region % self.map_cols\n",
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"\n",
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" # Add hex cells to make up the map.\n",
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" hex_cell = self.pick_hex_cell(row=row, col=col)\n",
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" self.main_map.add_widget(hex_cell)\n",
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"\n",
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" # Add overlay conditionally.\n",
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" if (row % 6 == 2 and col % 2 == 0) or (row % 6 == 5 and col % 2 == 1):\n",
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" print('({}, {})'.format(row, col))\n",
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" self.add_widget(HexMapControlCell(hex_bind=hex_cell))\n",
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"\n",
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" @staticmethod\n",
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" def pick_hex_cell(row, col):\n",
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" row_mod = row % 6\n",
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" if col % 2 == 0:\n",
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" if row_mod == 0:\n",
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" return BU()\n",
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" elif row_mod in (1, 2):\n",
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" return L()\n",
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" elif row_mod == 3:\n",
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" return TD()\n",
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" elif row_mod in (4, 5):\n",
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" return R()\n",
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" else:\n",
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" if row_mod == 0:\n",
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" return TD()\n",
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" elif row_mod in (1, 2):\n",
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" return R()\n",
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" elif row_mod == 3:\n",
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" return BU()\n",
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" elif row_mod in (4, 5):\n",
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" return L()\n",
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"\n",
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"\n",
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"class HexMapCell(label.Label):\n",
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" def __init__(self, row=0, col=0, **kwargs):\n",
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" super(HexMapCell, self).__init__(**kwargs)\n",
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" self.coords = MapCoords(row, col)\n",
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"\n",
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"\n",
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"class BU(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class TD(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class L(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class R(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class HexMapControlCell(button.Button):\n",
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" def __init__(self, hex_bind=None, **kwargs):\n",
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" super(HexMapControlCell, self).__init__(**kwargs)\n",
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" self.hex_bind = hex_bind\n",
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" self.background_color = random.random(), random.random(), random.random(), 1\n",
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" self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)\n",
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" self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)\n",
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"\n",
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" def reposition_control_cell(self, obj, value):\n",
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" self.pos = self.hex_bind.pos\n",
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"\n",
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" def resize_control_cell(self, obj, value):\n",
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" self.height = self.hex_bind.height * 2\n",
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" self.width = self.hex_bind.width * 2\n",
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"\n",
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"\n",
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"class StrategyGameApp(app.App):\n",
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" def build(self):\n",
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" return StrategyGame()\n",
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"\n",
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"if __name__ == '__main__':\n",
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" StrategyGameApp().run()\n"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"**Warning** if you run this your will get an error!!"
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]
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},
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{
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@ -744,7 +926,194 @@
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"collapsed": true
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},
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"outputs": [],
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"source": []
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"source": [
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"%%file strategygame.kv\n",
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"#:import math math\n",
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"#:include debug.kv\n",
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"\n",
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"<StrategyGame>:\n",
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" id: _game\n",
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" main_map: _main_map\n",
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" map_rows: 30\n",
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" map_cols: 10\n",
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" BoxLayout:\n",
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" orientation: 'horizontal'\n",
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" GridLayout:\n",
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" id: _main_map\n",
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" game: _game\n",
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" cols: root.map_cols\n",
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" size_hint: .75, 1\n",
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" BoxLayout:\n",
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" orientation: 'vertical'\n",
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" size_hint: .25, 1\n",
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" Label:\n",
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" id: _stats\n",
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" text: 'status'\n",
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" size_hint: 1, .66\n",
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" canvas.before:\n",
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" Color:\n",
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" rgba: .49, .49, .81, 1\n",
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" Rectangle:\n",
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" pos: _stats.pos\n",
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" size: _stats.size\n",
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" Button:\n",
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" text: 'mini-map'\n",
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" size_hint: 1, .33\n",
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" background_color: .75, .71, .99, 1\n",
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"\n",
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"<Hex@Label>:\n",
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" pos_hint: {'center_x':.5, 'center_y':.5}\n",
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" canvas.after:\n",
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" Color:\n",
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" rgba: 1,1,1,1\n",
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" Ellipse:\n",
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" segments: 6\n",
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" pos: self.pos\n",
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" size: min(self.width, self.height), min(self.width, self.height)\n",
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"\n",
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"<HexMapCell>:\n",
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" size_hint: 1, None\n",
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" height: self.width / math.sqrt(3)"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {
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"collapsed": false
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},
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"outputs": [],
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"source": [
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"%%file main.py\n",
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"import collections\n",
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"import random\n",
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"import math\n",
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"from kivy import app, properties\n",
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"from kivy.uix import button, label\n",
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"from kivy.uix.floatlayout import FloatLayout\n",
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"from kivy.graphics import Color, Ellipse, Line\n",
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"from kivy.logger import Logger\n",
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"\n",
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"MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])\n",
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"\n",
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"\n",
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"class StrategyGame(FloatLayout):\n",
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" main_map = properties.ObjectProperty(None)\n",
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" map_rows = properties.NumericProperty(0)\n",
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" map_cols = properties.NumericProperty(0)\n",
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"\n",
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" def __init__(self, **kwargs):\n",
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" super(StrategyGame, self).__init__(**kwargs)\n",
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"\n",
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" number_of_regions = self.map_rows * self.map_cols\n",
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" for region in xrange(0, number_of_regions):\n",
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" row = region / self.map_cols\n",
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" col = region % self.map_cols\n",
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"\n",
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" # Add hex cells to make up the map.\n",
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" hex_cell = self.pick_hex_cell(row=row, col=col)\n",
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" self.main_map.add_widget(hex_cell)\n",
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"\n",
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" # Add overlay conditionally.\n",
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" if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):\n",
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" print('({}, {})'.format(row, col))\n",
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" #radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)\n",
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" radius = 2*hex_cell.height\n",
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" with hex_cell.canvas.after:\n",
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" Color(1,0,1,1)\n",
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" hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)\n",
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" hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)\n",
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"\n",
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"\n",
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" @staticmethod\n",
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" def pick_hex_cell(row, col):\n",
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" row_mod = row % 6\n",
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" if col % 2 == 0:\n",
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" if row_mod == 0:\n",
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" return BU()\n",
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" elif row_mod in (1, 2):\n",
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" return L()\n",
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" elif row_mod == 3:\n",
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" return TD()\n",
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" elif row_mod in (4, 5):\n",
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" return R()\n",
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" else:\n",
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" if row_mod == 0:\n",
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" return TD()\n",
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" elif row_mod in (1, 2):\n",
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" return R()\n",
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" elif row_mod == 3:\n",
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" return BU()\n",
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" elif row_mod in (4, 5):\n",
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" return L()\n",
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"\n",
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"\n",
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"\n",
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"class HexMapCell(label.Label):\n",
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" def __init__(self, row=0, col=0, **kwargs):\n",
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" super(HexMapCell, self).__init__(**kwargs)\n",
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" self.coords = MapCoords(row, col)\n",
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"\n",
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" def update_pos(self, instance, value):\n",
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" Logger.info(\"StratGame: {}\".format(instance))\n",
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" #radius = math.sqrt(self.width**2 + self.height**2)\n",
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" radius = 2*self.height\n",
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" self.ell.circle = (self.x, self.y, radius, 0, 360, 6)\n",
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"\n",
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"\n",
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"\n",
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"class BU(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class TD(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class L(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"class R(HexMapCell):\n",
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" pass\n",
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"\n",
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"\n",
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"\n",
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"class HexMapControlCell(button.Button):\n",
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" def __init__(self, hex_bind=None, **kwargs):\n",
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" super(HexMapControlCell, self).__init__(**kwargs)\n",
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" self.hex_bind = hex_bind\n",
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" self.background_color = random.random(), random.random(), random.random(), 1\n",
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" self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)\n",
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" self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)\n",
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"\n",
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" def reposition_control_cell(self, obj, value):\n",
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" self.pos = self.hex_bind.pos\n",
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"\n",
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" def resize_control_cell(self, obj, value):\n",
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" self.height = self.hex_bind.height * 2\n",
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" self.width = self.hex_bind.width * 2\n",
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"\n",
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"\n",
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"class StrategyGameApp(app.App):\n",
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" def build(self):\n",
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" return StrategyGame()\n",
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"\n",
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"if __name__ == '__main__':\n",
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" StrategyGameApp().run()\n"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"What did we learn? \n",
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"\n",
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"* angle 0 appears to be straight up for a circle or ellipse\n",
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"* The radius of the hexagon is 2*height\n",
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"* Make sure you fix the aspect ratio of the rectangles you're basing things now\n",
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"* "
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]
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}
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],
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"metadata": {
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|
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23
main.py
23
main.py
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@ -1,9 +1,11 @@
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import collections
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import random
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import math
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from kivy import app, properties
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from kivy.uix import button, label
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from kivy.uix.floatlayout import FloatLayout
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from kivy.graphics import Color, Ellipse, Line
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from kivy.logger import Logger
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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@ -26,9 +28,15 @@ class StrategyGame(FloatLayout):
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self.main_map.add_widget(hex_cell)
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# Add overlay conditionally.
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if (row % 6 == 2 and col % 2 == 0) or (row % 6 == 5 and col % 2 == 1):
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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print('({}, {})'.format(row, col))
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self.add_widget(HexMapControlCell(hex_bind=hex_cell))
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#radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)
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radius = 2*hex_cell.height
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with hex_cell.canvas.after:
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Color(1,0,1,1)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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@staticmethod
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def pick_hex_cell(row, col):
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@ -53,11 +61,19 @@ class StrategyGame(FloatLayout):
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return L()
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class HexMapCell(label.Label):
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def __init__(self, row=0, col=0, **kwargs):
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super(HexMapCell, self).__init__(**kwargs)
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self.coords = MapCoords(row, col)
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def update_pos(self, instance, value):
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Logger.info("StratGame: {}".format(instance))
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#radius = math.sqrt(self.width**2 + self.height**2)
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radius = 2*self.height
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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class BU(HexMapCell):
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pass
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@ -75,6 +91,7 @@ class R(HexMapCell):
|
|||
pass
|
||||
|
||||
|
||||
|
||||
class HexMapControlCell(button.Button):
|
||||
def __init__(self, hex_bind=None, **kwargs):
|
||||
super(HexMapControlCell, self).__init__(**kwargs)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#:import math math
|
||||
#:include debug.kv
|
||||
|
||||
<StrategyGame>:
|
||||
id: _game
|
||||
|
@ -30,36 +31,16 @@
|
|||
size_hint: 1, .33
|
||||
background_color: .75, .71, .99, 1
|
||||
|
||||
|
||||
<BU>:
|
||||
canvas:
|
||||
<Hex@Label>:
|
||||
pos_hint: {'center_x':.5, 'center_y':.5}
|
||||
canvas.after:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.x, self.y, self.right, self.top)
|
||||
width: 2
|
||||
<TD>:
|
||||
canvas:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.x, self.top, self.right, self.y)
|
||||
width: 2
|
||||
<L>:
|
||||
canvas:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.x, self.y, self.x, self.top)
|
||||
width: 2
|
||||
<R>:
|
||||
canvas:
|
||||
Color:
|
||||
rgba: (1,1,1,1)
|
||||
Line:
|
||||
points: (self.right, self.y, self.right, self.top)
|
||||
width: 2
|
||||
rgba: 1,1,1,1
|
||||
Ellipse:
|
||||
segments: 6
|
||||
pos: self.pos
|
||||
size: min(self.width, self.height), min(self.width, self.height)
|
||||
|
||||
<HexMapCell>:
|
||||
size_hint: 1, None
|
||||
height: self.width / math.sqrt(3)
|
||||
height: self.width / math.sqrt(3)
|
Loading…
Reference in New Issue