import collections from kivy.graphics.context_instructions import Color from kivy.graphics.vertex_instructions import Line import kivy.utils from kivy.logger import Logger from kivy.uix.label import Label from kivy.vector import Vector MapCoords = collections.namedtuple('MapCoords', ['row', 'col']) class HexMapCell(Label): def __init__(self, row=0, col=0, **kwargs): super(HexMapCell, self).__init__(**kwargs) self.coords = MapCoords(row, col) self.selected = False self.visible_on_map = False self.terrain_colour = Color(0, 0, 0, 1) self.terrain = '' def map_coordinates(self): return self.coords.row / 3, self.coords.col / 2 def map_display_text(self): map_x, map_y = self.map_coordinates() return "({}, {}) \n {}".format(map_x, map_y, self.terrain) def update_pos(self, instance, value): # Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex. radius = 2 * self.height solid_x = self.x - self.height*2 solid_y = self.y - self.height*2 solid_size = (4*self.height, 4*self.height) # Resize the outline of the cell. self.ell.circle = (self.x, self.y, radius, 0, 360, 6) # Resize the actual cell.f self.solid.pos = (solid_x, solid_y) self.solid.size = solid_size self.coord_label.center_x = self.x self.coord_label.center_y = self.y def on_touch_down(self, touch): if super(HexMapCell, self).on_touch_down(touch): return False coord_x, coord_y = self.map_coordinates() if not self.visible_on_map: return False with self.canvas.after: Color(*kivy.utils.get_color_from_hex('#000000')) radius = 2 * self.height self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2) if not self.collide_with_bounding_circle(touch.x, touch.y): return False Logger.debug('Selected: ({}, {})'.format(coord_x, coord_y)) with self.canvas.after: if 'button' in touch.profile and touch.button == 'left': Color(*kivy.utils.get_color_from_hex('#00FF00')) if 'button' in touch.profile and touch.button == 'right': # TODO Will refactor to have separate on_touch_up for selected target hex instead. Color(*kivy.utils.get_color_from_hex('#FF0000')) radius = 2 * self.height self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2) self.parent.game.update_selected_cell(self.map_coordinates(), self.terrain_colour) return True def collide_with_bounding_circle(self, coord_x, coord_y): # Register if within bounds of circle that the hex is inscribed in. Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y)) radius = 2 * self.height dist = Vector(self.x, self.y).distance((coord_x, coord_y)) Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y)) Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius)) return dist - radius <= 0