import random Terrains = { 'plain': { 'color': '#71CD00' }, 'hill': { 'color': '#505355' }, 'water': { 'color': '#5D88F8' }, 'sand': { 'color': '#F9CF29' }, 'forest': { 'color': '#10A71E' }, 'city': { 'color': '#A1A5AA' } } def choose_random_terrain(): random_terrain_seed = random.randint(0, 100) terrain = 'plain' if 0 < random_terrain_seed < 20: terrain = 'forest' elif 20 < random_terrain_seed < 25: terrain = 'hill' elif 50 < random_terrain_seed < 60: terrain = 'water' elif 70 < random_terrain_seed < 90: terrain = 'sand' elif 90 < random_terrain_seed < 100: terrain = 'city' return terrain