from kivy import app, properties from kivy.uix.floatlayout import FloatLayout from kivy.graphics import Color, Rectangle from hexmap import HexMapCell class StrategyGame(FloatLayout): main_map = properties.ObjectProperty(None) status = properties.ObjectProperty(None) map_rows = properties.NumericProperty(0) map_cols = properties.NumericProperty(0) def __init__(self, **kwargs): super(StrategyGame, self).__init__(**kwargs) number_of_regions = self.map_rows * self.map_cols for region in range(0, number_of_regions): row = region / self.map_cols col = region % self.map_cols # Add hex cells to make up the map. hex_cell = HexMapCell(row, col) hex_cell.disabled = True self.main_map.add_widget(hex_cell) # Add overlay conditionally. if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0): hex_cell.disabled = False hex_cell.visible_on_map = True # Bind the cell code so as to update its position and size when the parent widget resizes. hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos) def update_selected_cell(self, coords, terrain_colour, *args): self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1]) with self.status.canvas.before: Color(*terrain_colour) Rectangle(pos=self.status.pos, size=self.status.size) return True class StrategyGameApp(app.App): def build(self): return StrategyGame() if __name__ == '__main__': StrategyGameApp().run()