import kivy.utils from kivy.graphics import Color, Line, Ellipse from kivy.logger import Logger from kivy.uix.label import Label from kivy.vector import Vector from doric.map import Coordinates from doric.terrain import Terrain # TODO: Migrate this into a better setup via inheritance or composition of MapTile info. Terrains = { 'grass': { 'color': '#71CD00' }, 'hill': { 'color': '#505355' }, 'water': { 'color': '#5D88F8' }, 'sand': { 'color': '#F9CF29' }, 'forest': { 'color': '#10A71E' }, 'space': { 'color': '#000000' }, 'rock': { 'color': '#A1A5AA' }, 'city': { 'color': '#A1A5AA' }, 'ice': { 'color': '#EEEEEE' } } class MapTile(Label): def __init__(self, row=0, col=0, **kwargs): super(MapTile, self).__init__(**kwargs) self.coords = Coordinates(row, col) self.terrain = Terrain.choose_random_terrain() with self.canvas: Color(*self.terrain_colour) self.tile_background = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6) self.coord_label = Label( text=self.coords.even_r_coordinate_text(), center_x=self.center_x, center_y=self.center_y) self.bind(pos=self.update_positions, size=self.update_positions) @property def terrain_colour(self): hex_colour = Terrains[self.terrain.substrate.name]['color'] return kivy.utils.get_color_from_hex(hex_colour) @property def hex_radius(self): return self.height / 2 def map_display_text(self): return "{}\n{} \n {}".format( self.coords.even_r_coordinate_text(), self.coords.cube_coordinate_text(), self.terrain.description()) def update_positions(self, instance, value): self.tile_background.pos = (self.x, self.y) self.tile_background.size = (self.height, self.height) self.coord_label.center_x = self.center_x self.coord_label.center_y = self.center_y def on_touch_down(self, touch): if super(MapTile, self).on_touch_down(touch): return False if not self.collide_with_bounding_circle(touch.x, touch.y): return False self.parent.parent.game.on_selected_cell(self) return True def collide_with_bounding_circle(self, coord_x, coord_y): # Register if within bounds of circle that the hex is inscribed in. dist = Vector(self.center_x, self.center_y).distance((coord_x, coord_y)) Logger.debug('Distance: ({:.2f}, {:.2f}) -> ({:.2f}, {:.2f})'.format( self.center_x, self.center_y, coord_x, coord_y)) Logger.debug('Distance: {:.2f} / Diff: {:.2f}'.format(dist, dist - self.hex_radius)) return dist - self.hex_radius <= 0 class SpacerTile(Label): def __init__(self): super(SpacerTile, self).__init__(size_hint=(0.5, 1))