import collections from kivy import app, properties from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout from kivy.graphics import Color, Ellipse, Line import kivy.utils MapCoords = collections.namedtuple('MapCoords', ['row', 'col']) class StrategyGame(FloatLayout): main_map = properties.ObjectProperty(None) status = properties.ObjectProperty(None) map_rows = properties.NumericProperty(0) map_cols = properties.NumericProperty(0) def __init__(self, **kwargs): super(StrategyGame, self).__init__(**kwargs) number_of_regions = self.map_rows * self.map_cols for region in xrange(0, number_of_regions): row = region / self.map_cols col = region % self.map_cols # Add hex cells to make up the map. hex_cell = HexMapCell(row, col) self.main_map.add_widget(hex_cell) # Add overlay conditionally. if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0): hex_cell.visible_on_map = True # Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex. radius = 2 * hex_cell.height solid_x = hex_cell.x - hex_cell.height*2 solid_y = hex_cell.y - hex_cell.height*2 solid_size = (4*hex_cell.height, 4*hex_cell.height) with hex_cell.canvas.after: # Create the outline of hexagon, based off the centre of the hex. Color(*kivy.utils.get_color_from_hex('#A1A5AA')) hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2) # Create the solid background of the hexagon, from the bottom left coordinate of the hex. hex_cell.terrain_colour = kivy.utils.get_random_color(alpha=.5) Color(*hex_cell.terrain_colour) hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6) Color(1, 1, 1, 1) hex_cell.coord_label = Label( text=hex_cell.map_display_text(), center_x=hex_cell.x, center_y=hex_cell.y) # Bind the cell code so as to update its position and size when the parent widget resizes. hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos) def update_selected_cell(self, coords, terrain_colour, *args): self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1]) self.status.background_color = Color(*terrain_colour) return True class HexMapCell(Label): def __init__(self, row=0, col=0, **kwargs): super(HexMapCell, self).__init__(**kwargs) self.coords = MapCoords(row, col) self.selected = False self.visible_on_map = False self.terrain_colour = Color(0, 0, 0, 1) def map_coordinates(self): return self.coords.row / 3, self.coords.col / 2 def map_display_text(self): map_x, map_y = self.map_coordinates() return "({}, {})".format(map_x, map_y) def update_pos(self, instance, value): # Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex. radius = 2 * self.height solid_x = self.x - self.height*2 solid_y = self.y - self.height*2 solid_size = (4*self.height, 4*self.height) # Resize the outline of the cell. self.ell.circle = (self.x, self.y, radius, 0, 360, 6) # Resize the actual cell.f self.solid.pos = (solid_x, solid_y) self.solid.size = solid_size self.coord_label.center_x = self.x self.coord_label.center_y = self.y def on_touch_down(self, touch): if super(HexMapCell, self).on_touch_down(touch): return False if not self.visible_on_map: return False if not self.collide_point(touch.x, touch.y): with self.canvas.after: Color(*kivy.utils.get_color_from_hex('#A1A5AA')) radius = 2 * self.height self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2) return False with self.canvas.after: if 'button' in touch.profile and touch.button == 'left': Color(*kivy.utils.get_color_from_hex('#00FF00')) if 'button' in touch.profile and touch.button == 'right': # TODO Will refactor to have separate on_touch_up for selected target hex instead. Color(*kivy.utils.get_color_from_hex('#FF0000')) radius = 2 * self.height self.ell = Line(circle=(self.x, self.y, radius, 0, 360, 6), width=2) self.parent.game.update_selected_cell(self.map_coordinates(), self.terrain_colour) return True class StrategyGameApp(app.App): def build(self): return StrategyGame() if __name__ == '__main__': StrategyGameApp().run()