from kivy.app import App from kivy.graphics import * from kivy.uix.widget import Widget from kivy.utils import get_color_from_hex HEX_SIZE = 100 NUMBER_OF_HEXES = 2 HORIZONTAL_BUFFER = 0.9 VERTICAL_BUFFER = 0.8 class HexMap(Widget): def __init__(self, **kwargs): super(HexMap, self).__init__(**kwargs) self.redraw_scene() # It is crucial to redraw the scene whenever the scene or position changes. self.bind(size=self.redraw_scene, pos=self.redraw_scene) def redraw_scene(self, *args): with self.canvas: # Clear scene Color(*get_color_from_hex("#000000ff")) Rectangle( pos=(0, 0), size=(self.width, self.height) ) # Draw a hexagon in a decent spot. tiles_in_even_row = int(self.width / (HEX_SIZE * HORIZONTAL_BUFFER)) tiles_in_odd_row = int((self.width - HEX_SIZE / 2) / (HEX_SIZE * HORIZONTAL_BUFFER)) tiles_in_col = int(self.height / (HEX_SIZE * VERTICAL_BUFFER)) for y in range(tiles_in_col): if y % 2 == 0: hex_color = "#0000dd55" even_row = True tiles_in_row = tiles_in_even_row else: hex_color = "#dd000055" even_row = False tiles_in_row = tiles_in_odd_row for x in range(tiles_in_row): Color(*get_color_from_hex(hex_color)) if even_row: Ellipse( pos=(x * HEX_SIZE * HORIZONTAL_BUFFER, y * HEX_SIZE * VERTICAL_BUFFER), segments=6, size=(HEX_SIZE, HEX_SIZE), ) else: Ellipse( pos=((x * HEX_SIZE * HORIZONTAL_BUFFER) + (0.5 * HEX_SIZE * HORIZONTAL_BUFFER), y * HEX_SIZE * VERTICAL_BUFFER), segments=6, size=(HEX_SIZE, HEX_SIZE), ) class HexMapApp(App): def build(self): return HexMap() if __name__ == '__main__': HexMapApp().run()