import collections from kivy import app, properties from kivy.uix import label from kivy.uix.floatlayout import FloatLayout from kivy.graphics import Color, Ellipse, Line import kivy.utils MapCoords = collections.namedtuple('MapCoords', ['row', 'col']) class StrategyGame(FloatLayout): main_map = properties.ObjectProperty(None) map_rows = properties.NumericProperty(0) map_cols = properties.NumericProperty(0) def __init__(self, **kwargs): super(StrategyGame, self).__init__(**kwargs) number_of_regions = self.map_rows * self.map_cols for region in xrange(0, number_of_regions): row = region / self.map_cols col = region % self.map_cols # Add hex cells to make up the map. hex_cell = HexMapCell() self.main_map.add_widget(hex_cell) # Add overlay conditionally. if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0): print('({}, {})'.format(row, col)) radius = 2 * hex_cell.height solid_x = hex_cell.x - hex_cell.height*2 solid_y = hex_cell.y - hex_cell.height*2 solid_size = (4*hex_cell.height, 4*hex_cell.height) with hex_cell.canvas.after: Color(1, 0, 1, 1) hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2) Color(*kivy.utils.get_random_color(alpha=.5)) hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6) hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos) class HexMapCell(label.Label): def __init__(self, row=0, col=0, **kwargs): super(HexMapCell, self).__init__(**kwargs) self.coords = MapCoords(row, col) def update_pos(self, instance, value): radius = 2 * self.height solid_x = self.x - self.height*2 solid_y = self.y - self.height*2 solid_size = (4*self.height, 4*self.height) self.ell.circle = (self.x, self.y, radius, 0, 360, 6) self.solid.pos = (solid_x, solid_y) self.solid.size = solid_size class StrategyGameApp(app.App): def build(self): return StrategyGame() if __name__ == '__main__': StrategyGameApp().run()