from kivy import app, properties from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout from kivy.graphics import Color, Ellipse, Line, Rectangle import kivy.utils from hexmap import HexMapCell from terrain import choose_random_terrain, Terrains class StrategyGame(FloatLayout): main_map = properties.ObjectProperty(None) status = properties.ObjectProperty(None) map_rows = properties.NumericProperty(0) map_cols = properties.NumericProperty(0) def __init__(self, **kwargs): super(StrategyGame, self).__init__(**kwargs) number_of_regions = self.map_rows * self.map_cols for region in xrange(0, number_of_regions): row = region / self.map_cols col = region % self.map_cols # Add hex cells to make up the map. hex_cell = HexMapCell(row, col) hex_cell.disabled = True self.main_map.add_widget(hex_cell) # Add overlay conditionally. if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0): hex_cell.disabled = False hex_cell.visible_on_map = True # Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex. radius = 2 * hex_cell.height solid_x = hex_cell.x - hex_cell.height*2 solid_y = hex_cell.y - hex_cell.height*2 solid_size = (4*hex_cell.height, 4*hex_cell.height) with hex_cell.canvas.after: # Pick a random terrain for each hex. hex_cell.terrain = choose_random_terrain() # Create the solid background of the hexagon, from the bottom left coordinate of the hex. hex_cell.terrain_colour = kivy.utils.get_color_from_hex(Terrains[hex_cell.terrain]['color']) Color(*hex_cell.terrain_colour) hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6) # Create the outline of hexagon, based off the centre of the hex. Color(*kivy.utils.get_color_from_hex('#000000')) hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2) Color(0, 0, 0, 1) hex_cell.coord_label = Label( text=hex_cell.map_display_text(), center_x=hex_cell.x, center_y=hex_cell.y) # Bind the cell code so as to update its position and size when the parent widget resizes. hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos) def update_selected_cell(self, coords, terrain_colour, *args): self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1]) with self.status.canvas.before: Color(*terrain_colour) Rectangle(pos=self.status.pos, size=self.status.size) return True class StrategyGameApp(app.App): def build(self): return StrategyGame() if __name__ == '__main__': StrategyGameApp().run()