import kivy.utils from kivy.graphics import Color, Line, Ellipse from kivy.logger import Logger from kivy.uix.label import Label from kivy.vector import Vector from doric.map import Coordinates from doric.terrain import Terrain # TODO: Migrate this into a better setup via inheritance or composition of MapTile info. Terrains = { 'grass': { 'color': '#71CD00' }, 'hill': { 'color': '#505355' }, 'water': { 'color': '#5D88F8' }, 'sand': { 'color': '#F9CF29' }, 'forest': { 'color': '#10A71E' }, 'space': { 'color': '#000000' }, 'rock': { 'color': '#A1A5AA' }, 'city': { 'color': '#A1A5AA' }, 'ice': { 'color': '#EEEEEE' } } def get_terrain_background_color(terrain): hex_colour = Terrains[terrain.substrate.name]['color'] return kivy.utils.get_color_from_hex(hex_colour) class MapTile(Label): def __init__(self, row=0, col=0, **kwargs): super(MapTile, self).__init__(**kwargs) self.coords = Coordinates(row, col) # Pick a random terrain for each hex. self.terrain = Terrain.choose_random_terrain() self.terrain_colour = get_terrain_background_color(self.terrain) self.bind(pos=self.update_pos, size=self.update_pos) with self.canvas.after: # Create the solid background of the hexagon, from the bottom left coordinate of the hex. Color(*self.terrain_colour) self.solid = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6) # Create the outline of hexagon, based off the centre of the hex. Color(*kivy.utils.get_color_from_hex('#000000')) self.ell = Line(circle=(self.center_x, self.center_y, self.hex_radius, 0, 360, 6), width=2) Color(0, 0, 0, 1) self.coord_label = Label( text=self.coords.even_r_coordinate_text(), center_x=self.center_x, center_y=self.center_y) @property def hex_radius(self): return self.height / 2 def map_display_text(self): return "{}\n{} \n {}".format( self.coords.even_r_coordinate_text(), self.coords.cube_coordinate_text(), self.terrain.description()) def update_pos(self, instance, value): self.canvas.clear() # Resize the outline of the cell. self.ell.circle = (self.center_x, self.center_y, self.hex_radius, 0, 360, 6) # Resize the actual cell. self.solid.pos = (self.x, self.y) self.solid.size = (self.height, self.height) self.coord_label.center_x = self.center_x self.coord_label.center_y = self.center_y def on_touch_down(self, touch): if super(MapTile, self).on_touch_down(touch): return False with self.canvas.after: Color(*kivy.utils.get_color_from_hex('#000000')) self.ell = Line(circle=(self.center_x, self.center_y, self.hex_radius, 0, 360, 6), width=2) if not self.collide_with_bounding_circle(touch.x, touch.y): return False with self.canvas.after: if 'button' in touch.profile and touch.button == 'left': Color(*kivy.utils.get_color_from_hex('#00FF00')) if 'button' in touch.profile and touch.button == 'right': # TODO Will refactor to have separate on_touch_up for selected target hex instead. Color(*kivy.utils.get_color_from_hex('#FF0000')) self.ell = Line(circle=(self.center_x, self.center_y, self.hex_radius, 0, 360, 6), width=2) self.parent.parent.game.update_selected_cell(self) return True def collide_with_bounding_circle(self, coord_x, coord_y): # Register if within bounds of circle that the hex is inscribed in. Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y)) dist = Vector(self.x, self.y).distance((coord_x, coord_y)) Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y)) Logger.debug('Dist: {} Diff: {}'.format(dist, dist - self.hex_radius)) return dist - self.hex_radius <= 0 class SpacerTile(Label): def __init__(self): super(SpacerTile, self).__init__(size_hint=(0.5, 1))