import collections from math import ceil from kivy.logger import Logger from kivy.uix.label import Label from kivy.graphics import Color, Line, Ellipse import kivy.utils from kivy.vector import Vector from terrain import choose_random_terrain, Terrains MapCoords = collections.namedtuple('MapCoords', ['row', 'col']) class Tile(Label): def __init__(self, row=0, col=0, **kwargs): super(Tile, self).__init__(**kwargs) self.coords = MapCoords(row, col) # set the cube coordinates of the hexagon # as [x, y, z] self.cube_coords = self.even_r_to_cube(self.coords.row, self.coords.col) self.selected = False # Pick a random terrain for each hex. self.terrain = choose_random_terrain() self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color']) radius = self.height / 2 self.bind(pos=self.update_pos, size=self.update_pos) with self.canvas.after: # Create the solid background of the hexagon, from the bottom left coordinate of the hex. Color(*self.terrain_colour) self.solid = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6) # Create the outline of hexagon, based off the centre of the hex. Color(*kivy.utils.get_color_from_hex('#000000')) self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2) Color(0, 0, 0, 1) self.coord_label = Label( text=self.even_r_coordinate_text(), center_x=self.center_x, center_y=self.center_y) @staticmethod def even_r_to_cube(row, col): """compute cube coordinates from even-r hex coordinates""" x = int(col - ceil(float(row)/2)) z = row y = - x - z return [x, y, z] @staticmethod def cube_to_even_r(x, y, z): row = int(x + ceil(z / 2)) col = z return [row, col] @property def even_r_coords(self): """return even-r coordinates of the hexagon.""" return self.cube_to_even_r(*self.cube_coords) @even_r_coords.setter def even_r_coords(self, value): self.cube_coords = self.even_r_to_cube(*value) def even_r_coordinate_text(self): return '{}'.format(self.even_r_coords) def cube_coordinate_text(self): return '{!r}'.format(self.cube_coords) def map_display_text(self): return "{}\n{} \n {}".format(self.even_r_coordinate_text(), self.cube_coordinate_text(), self.terrain) def update_pos(self, instance, value): self.canvas.clear() radius = self.height / 2 # Resize the outline of the cell. self.ell.circle = (self.center_x, self.center_y, radius, 0, 360, 6) # Resize the actual cell. self.solid.pos = (self.x, self.y) self.solid.size = (self.height, self.height) self.coord_label.center_x = self.center_x self.coord_label.center_y = self.center_y def on_touch_down(self, touch): if super(Tile, self).on_touch_down(touch): return False coord_x, coord_y = self.even_r_coords with self.canvas.after: Color(*kivy.utils.get_color_from_hex('#000000')) radius = self.height / 2 self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2) if not self.collide_with_bounding_circle(touch.x, touch.y): return False Logger.debug('Selected: ({}, {})'.format(coord_x, coord_y)) with self.canvas.after: if 'button' in touch.profile and touch.button == 'left': Color(*kivy.utils.get_color_from_hex('#00FF00')) if 'button' in touch.profile and touch.button == 'right': # TODO Will refactor to have separate on_touch_up for selected target hex instead. Color(*kivy.utils.get_color_from_hex('#FF0000')) radius = self.height / 2 self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2) self.parent.parent.game.update_selected_cell(self) return True def collide_with_bounding_circle(self, coord_x, coord_y): # Register if within bounds of circle that the hex is inscribed in. Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y)) radius = self.height / 2 dist = Vector(self.x, self.y).distance((coord_x, coord_y)) Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y)) Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius)) return dist - radius <= 0