97 lines
3.5 KiB
Python
97 lines
3.5 KiB
Python
import collections
|
|
|
|
from kivy import app, properties
|
|
from kivy.uix.label import Label
|
|
from kivy.uix.floatlayout import FloatLayout
|
|
from kivy.graphics import Color, Ellipse, Line
|
|
import kivy.utils
|
|
|
|
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
|
|
|
|
|
|
class StrategyGame(FloatLayout):
|
|
main_map = properties.ObjectProperty(None)
|
|
map_rows = properties.NumericProperty(0)
|
|
map_cols = properties.NumericProperty(0)
|
|
|
|
def __init__(self, **kwargs):
|
|
super(StrategyGame, self).__init__(**kwargs)
|
|
|
|
number_of_regions = self.map_rows * self.map_cols
|
|
for region in xrange(0, number_of_regions):
|
|
row = region / self.map_cols
|
|
col = region % self.map_cols
|
|
|
|
# Add hex cells to make up the map.
|
|
hex_cell = HexMapCell(row, col)
|
|
self.main_map.add_widget(hex_cell)
|
|
|
|
# Add overlay conditionally.
|
|
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
|
|
print('({}, {})'.format(row, col))
|
|
|
|
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
|
|
radius = 2 * hex_cell.height
|
|
solid_x = hex_cell.x - hex_cell.height*2
|
|
solid_y = hex_cell.y - hex_cell.height*2
|
|
solid_size = (4*hex_cell.height, 4*hex_cell.height)
|
|
|
|
with hex_cell.canvas.after:
|
|
|
|
# Create the outline of hexagon, based off the centre of the hex.
|
|
Color(1, 0, 1, 1)
|
|
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
|
|
|
|
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
|
|
Color(*kivy.utils.get_random_color(alpha=.5))
|
|
hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
|
|
|
|
Color(1, 1, 1, 1)
|
|
hex_cell.coord_label = Label(
|
|
text=hex_cell.map_display_text(),
|
|
center_x=hex_cell.x,
|
|
center_y=hex_cell.y)
|
|
|
|
# Bind the cell code so as to update its position and size when the parent widget resizes.
|
|
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
|
|
|
|
|
|
class HexMapCell(Label):
|
|
def __init__(self, row=0, col=0, **kwargs):
|
|
super(HexMapCell, self).__init__(**kwargs)
|
|
self.coords = MapCoords(row, col)
|
|
|
|
def coordinate_text(self):
|
|
return '({}, {})'.format(self.coords.row, self.coords.col)
|
|
|
|
def map_coordinate_text(self):
|
|
return '[{}, {}]'.format(self.coords.row / 3, self.coords.col / 2)
|
|
|
|
def map_display_text(self):
|
|
return "{}\n{}".format(self.coordinate_text(), self.map_coordinate_text())
|
|
|
|
def update_pos(self, instance, value):
|
|
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
|
|
radius = 2 * self.height
|
|
solid_x = self.x - self.height*2
|
|
solid_y = self.y - self.height*2
|
|
solid_size = (4*self.height, 4*self.height)
|
|
|
|
# Resize the outline of the cell.
|
|
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
|
|
|
|
# Resize the actual cell.
|
|
self.solid.pos = (solid_x, solid_y)
|
|
self.solid.size = solid_size
|
|
|
|
self.coord_label.center_x = self.x
|
|
self.coord_label.center_y = self.y
|
|
|
|
|
|
class StrategyGameApp(app.App):
|
|
def build(self):
|
|
return StrategyGame()
|
|
|
|
if __name__ == '__main__':
|
|
StrategyGameApp().run()
|