doric-engine/main.py

71 lines
1.8 KiB
Python

import collections
from kivy.app import App
from kivy import properties
from kivy import graphics
from kivy.uix import label
from kivy.uix.floatlayout import FloatLayout
import math
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
self.main_map.add_widget(self.pick_hex_cell(row=row, col=col))
def pick_hex_cell(self, row, col):
row_mod = row % 6
if col % 2 == 0:
if row_mod == 0:
return BU()
elif row_mod in (1, 2):
return L()
elif row_mod == 3:
return TD()
elif row_mod in (4, 5):
return R()
else:
if row_mod == 0:
return TD()
elif row_mod in (1, 2):
return R()
elif row_mod == 3:
return BU()
elif row_mod in (4, 5):
return L()
class HexMapCell(label.Label):
def __init__(self, row=0, col=0, **kwargs):
self.region_in_map = MapCoords(row, col)
super(HexMapCell, self).__init__(**kwargs)
class BU(HexMapCell):
pass
class TD(HexMapCell):
pass
class L(HexMapCell):
pass
class R(HexMapCell):
pass
class StrategyGameApp(App):
def build(self):
return StrategyGame()
if __name__ == '__main__':
StrategyGameApp().run()