doric-engine/main.py

96 lines
2.8 KiB
Python

import collections
import random
from kivy import app, properties
from kivy.uix import button, label
from kivy.uix.floatlayout import FloatLayout
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
# Add hex cells to make up the map.
hex_cell = self.pick_hex_cell(row=row, col=col)
self.main_map.add_widget(hex_cell)
# Add overlay conditionally.
# if (row % 6 == 2 and col % 2 == 0) or (row % 6 == 5 and col % 2 == 1):
if row == 2 and col == 0:
self.add_widget(HexMapControlCell(hex_bind=hex_cell))
@staticmethod
def pick_hex_cell(row, col):
row_mod = row % 6
if col % 2 == 0:
if row_mod == 0:
return BU()
elif row_mod in (1, 2):
return L()
elif row_mod == 3:
return TD()
elif row_mod in (4, 5):
return R()
else:
if row_mod == 0:
return TD()
elif row_mod in (1, 2):
return R()
elif row_mod == 3:
return BU()
elif row_mod in (4, 5):
return L()
class HexMapCell(label.Label):
def __init__(self, row=0, col=0, **kwargs):
super(HexMapCell, self).__init__(**kwargs)
self.coords = MapCoords(row, col)
class BU(HexMapCell):
pass
class TD(HexMapCell):
pass
class L(HexMapCell):
pass
class R(HexMapCell):
pass
class HexMapControlCell(button.Button):
def __init__(self, hex_bind=None, **kwargs):
super(HexMapControlCell, self).__init__(**kwargs)
self.hex_bind = hex_bind
# self.background_color = random.random(), random.random(), random.random(), 0.1
# self.background_color = random.random(), random.random(), random.random(), 0.25
self.background_color = random.random(), random.random(), random.random(), 1
self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)
def reposition_control_cell(self, obj, value):
# import pdb
# pdb.set_trace()
self.pos = self.hex_bind.pos
def resize_control_cell(self, obj, value):
self.height = self.hex_bind.height * 2
self.width = self.hex_bind.width * 2
class StrategyGameApp(app.App):
def build(self):
return StrategyGame()
if __name__ == '__main__':
StrategyGameApp().run()