doric-engine/main.py

77 lines
3.0 KiB
Python

from kivy import app, properties
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.graphics import Color, Ellipse, Line
import kivy.utils
from hexmap import HexMapCell
class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
status = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
# Add hex cells to make up the map.
hex_cell = HexMapCell(row, col)
hex_cell.disabled = True
self.main_map.add_widget(hex_cell)
# Add overlay conditionally.
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
hex_cell.disabled = False
hex_cell.visible_on_map = True
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
radius = 2 * hex_cell.height
solid_x = hex_cell.x - hex_cell.height*2
solid_y = hex_cell.y - hex_cell.height*2
solid_size = (4*hex_cell.height, 4*hex_cell.height)
with hex_cell.canvas.after:
# Pick a random terrain for each hex.
hex_cell.terrain = choose_random_terrain()
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
hex_cell.terrain_colour = kivy.utils.get_color_from_hex(Terrains[hex_cell.terrain]['color'])
Color(*hex_cell.terrain_colour)
hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
# Create the outline of hexagon, based off the centre of the hex.
Color(*kivy.utils.get_color_from_hex('#000000'))
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
Color(0, 0, 0, 1)
hex_cell.coord_label = Label(
text=hex_cell.map_display_text(),
center_x=hex_cell.x,
center_y=hex_cell.y)
# Bind the cell code so as to update its position and size when the parent widget resizes.
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
def update_selected_cell(self, coords, terrain_colour, *args):
self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1])
with self.status.canvas.before:
Color(*terrain_colour)
Rectangle(pos=self.status.pos, size=self.status.size)
return True
class StrategyGameApp(app.App):
def build(self):
return StrategyGame()
if __name__ == '__main__':
StrategyGameApp().run()