doric-engine/main.py

126 lines
4.4 KiB
Python

import collections
from kivy import app, properties
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.graphics import Color, Ellipse, Line
import kivy.utils
from math import ceil
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
# Add hex cells to make up the map.
hex_cell = HexMapCell(row, col)
self.main_map.add_widget(hex_cell)
# Add overlay conditionally.
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
print('({}, {})'.format(row, col))
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
radius = 2 * hex_cell.height
solid_x = hex_cell.x - hex_cell.height*2
solid_y = hex_cell.y - hex_cell.height*2
solid_size = (4*hex_cell.height, 4*hex_cell.height)
with hex_cell.canvas.after:
# Create the outline of hexagon, based off the centre of the hex.
Color(1, 0, 1, 1)
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
Color(*kivy.utils.get_random_color(alpha=.5))
hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
Color(1, 1, 1, 1)
hex_cell.coord_label = Label(
text=hex_cell.map_display_text(),
center_x=hex_cell.x,
center_y=hex_cell.y)
# Bind the cell code so as to update its position and size when the parent widget resizes.
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
class HexMapCell(Label):
def __init__(self, row=0, col=0, **kwargs):
super(HexMapCell, self).__init__(**kwargs)
self.coords = MapCoords(row, col)
## set the cube coordinates of the hexagon
## as [x, y, z]
self.cube_coords = self.even_r_to_cube(self.coords.row / 3, self.coords.col / 2)
def even_r_to_cube(self, row, col):
'''compute cube coordinates from even-r hex coordinates'''
x = int(col - ceil(float(row)/2))
z = row
y = - x - z
return([x, y, z])
def cube_to_even_r(self, x, y, z):
row = int(x + ceil(z / 2))
col = z
return ([row, col])
@property
def even_r_coords(self):
'''return even-r coordinates of the hexagon.'''
return(self.cube_to_even_r(*self.cube_coords))
@even_r_coords.setter
def even_r_coords(self, value):
self.cube_coords = self.even_r_to_cube(*value)
def coordinate_text(self):
return '({}, {})'.format(self.coords.row, self.coords.col)
def even_r_coordinate_text(self):
return '{}'.format(self.even_r_coords)
def cube_coordinate_text(self):
return '{}\n{}\n{}'.format(*self.cube_coords)
def map_display_text(self):
return "{}\n{}".format(self.even_r_coordinate_text(), self.cube_coordinate_text())
def update_pos(self, instance, value):
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
radius = 2 * self.height
solid_x = self.x - self.height*2
solid_y = self.y - self.height*2
solid_size = (4*self.height, 4*self.height)
# Resize the outline of the cell.
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
# Resize the actual cell.
self.solid.pos = (solid_x, solid_y)
self.solid.size = solid_size
self.coord_label.center_x = self.x
self.coord_label.center_y = self.y
class StrategyGameApp(app.App):
def build(self):
return StrategyGame()
if __name__ == '__main__':
StrategyGameApp().run()