godot-html-js-int-demo/Game.gd

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GDScript3
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2020-12-17 10:55:29 -05:00
extends Node2D
var player_score = 0
var player_name = "Unknown"
# Called when the node enters the scene tree for the first time.
func _ready():
player_name = get_player_name()
update_player_text()
# Update the score text when the score changes
func update_score_text():
var score_text = "Score: {score}".format({"score": player_score})
$ButtonContainer/PlayerScore.text = score_text
func update_player_text():
var player_text = "Hello {name}".format({"name": player_name})
$ButtonContainer/PlayerName.text = player_text
func _on_ClickerButton_pressed():
player_score += 5
update_score_text()
# Are we running in the web?
func is_web_env():
return OS.has_feature('JavaScript')
# Get the player name from the HTML shell
func get_player_name():
var name = "Unknown"
if is_web_env():
name = JavaScript.eval("getPlayerName()")
return name
func exit_game(score):
if is_web_env():
JavaScript.eval("finishGame({score})".format({"score": score}))
else:
get_tree().quit()
func _on_QuitButton_pressed():
exit_game(player_score)