Add initial web export setup.
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@ -2,6 +2,7 @@
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# Godot-specific ignores
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.import/
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export.cfg
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*.import
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# Imported translations (automatically generated from CSV files)
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*.translation
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@ -11,5 +12,4 @@ export.cfg
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data_*/
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.idea/
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web-export/
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@ -1,3 +1,7 @@
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# godot-html-js-int-demo
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Demo of integrating a Godot HTML5 exported game with its host page.
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## Credits
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* [Skiing Art by chasergaming on OpenGameArt.org](https://opengameart.org/content/art-challenge-skiing)
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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export_path="web-export/index.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -15,7 +15,7 @@ script_encryption_key=""
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[preset.0.options]
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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vram_texture_compression/for_mobile=true
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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@ -17,6 +17,7 @@ _global_script_class_icons={
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config/name="html-js-demo"
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config/description="Demo of integrating HTML + JS + Godot together"
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run/main_scene="res://scenes/main/Main.tscn"
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config/icon="res://icon.png"
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[rendering]
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