Add initial godot setup.
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---
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kind: pipeline
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type: docker
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name: godot-html-js-int-demo
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steps:
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- name: build-game
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image: barichello/godot-ci:3.2
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commands:
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- mkdir -v -p web-export
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- godot -v --export "HTML5" ./web-export/
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- name: upload-site
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image: minio/mc
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environment:
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MC_HOST_linode:
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from_secret: linode-obj-host
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commands:
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- mc cp web-export/* linode/games-birch-tree-net/godot-html-js-integration-demo
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depends:
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- build-game
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@ -2,7 +2,6 @@
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# Godot-specific ignores
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# Godot-specific ignores
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.import/
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.import/
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export.cfg
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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# Imported translations (automatically generated from CSV files)
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*.translation
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*.translation
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@ -11,3 +10,6 @@ export_presets.cfg
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.mono/
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.mono/
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data_*/
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data_*/
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.idea/
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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[preset.0]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -0,0 +1,29 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="html-js-demo"
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config/description="Demo of integrating HTML + JS + Godot together"
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config/icon="res://icon.png"
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/2d/gles2_use_nvidia_rect_flicker_workaround=true
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quality/2d/use_pixel_snap=true
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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[gd_scene format=2]
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[node name="Main" type="Node2D"]
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