Setup a basic custom HTML5 shell.
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README.md
20
README.md
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@ -7,4 +7,22 @@ page.
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[Working demo page][demo]
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[demo]: <https://games.birch-tree.net/godot-html-js-integration-demo/>
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## Setup
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* Requires Godot 3.2.x
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* Use OpenGL ES 2.0 to allow for the HTML5 export.
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The custom JS and styling (outside of the fixed size template provided by the
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Godot devs) can be found between the `<!-- Start of Custom Game block -->` and
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`<!-- End of Custom Game block -->` comment codes in [fixed-size.html](fixed-size.html).
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## Extra Notes
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* [Calling JS from the HTML5 Export][js-from-godot]
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* [Using a Custom HTML Shell][custom-html-shell]
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* [Custom Fixed Size Shell template][custom-fixed-size-template]
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[demo]: https://games.birch-tree.net/godot-html-js-integration-demo/
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[js-from-godot]: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script
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[custom-html-shell]: https://docs.godotengine.org/en/stable/tutorials/platform/customizing_html5_shell.html#doc-customizing-html5-shell
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[custom-fixed-size-template]: https://github.com/godotengine/godot/blob/master/misc/dist/html/fixed-size.html
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@ -16,7 +16,7 @@ script_encryption_key=""
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=true
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html/custom_html_shell=""
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html/custom_html_shell="res://fixed-size.html"
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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@ -0,0 +1,427 @@
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
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<head>
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<meta charset="utf-8" />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title>$GODOT_PROJECT_NAME</title>
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<style type="text/css">
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body {
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: #222226;
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font-family: 'Noto Sans', Arial, sans-serif;
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}
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/* Godot Engine default theme style
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* ================================ */
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.godot {
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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button.godot {
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font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
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padding: 1px 5px;
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background-color: #37353f;
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background-image: linear-gradient(to bottom, #413e49, #3a3842);
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border: 1px solid #514f5d;
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border-radius: 1px;
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box-shadow: 0 0 1px 1px #2a2930;
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}
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button.godot:hover {
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color: #f0f0f0;
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background-color: #44414e;
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background-image: linear-gradient(to bottom, #494652, #423f4c);
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border: 1px solid #5a5667;
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box-shadow: 0 0 1px 1px #26252b;
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}
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button.godot:active {
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color: #fff;
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background-color: #3e3b46;
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background-image: linear-gradient(to bottom, #36343d, #413e49);
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border: 1px solid #4f4c59;
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box-shadow: 0 0 1px 1px #26252b;
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}
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button.godot:disabled {
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color: rgba(230, 230, 230, 0.2);
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background-color: #3d3d3d;
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background-image: linear-gradient(to bottom, #434343, #393939);
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border: 1px solid #474747;
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box-shadow: 0 0 1px 1px #2d2b33;
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}
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/* Canvas / wrapper
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* ================ */
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#container {
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display: inline-block; /* scale with canvas */
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vertical-align: top; /* prevent extra height */
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position: relative; /* root for absolutely positioned overlay */
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margin: 0;
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border: 0 none;
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padding: 0;
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background-color: #0c0c0c;
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}
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#canvas {
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display: block;
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margin: 0 auto;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 244px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 3px;
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height: 0;
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border-style: solid;
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border-width: 6px 2px 0 2px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 14px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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/* Debug output
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* ============ */
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#output-panel {
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display: none;
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max-width: 700px;
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font-size: small;
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margin: 6px auto 0;
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padding: 0 4px 4px;
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text-align: left;
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line-height: 2.2;
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}
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#output-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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#output-container {
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padding: 6px;
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background-color: #2c2a32;
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box-shadow: inset 0 0 1px 1px #232127;
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color: #bbb;
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}
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#output-scroll {
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line-height: 1;
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height: 12em;
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overflow-y: scroll;
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white-space: pre-wrap;
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font-size: small;
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font-family: "Lucida Console", Monaco, monospace;
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}
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</style>
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$GODOT_HEAD_INCLUDE
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</head>
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<body>
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<div id="game_box">
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<div id="container">
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<canvas id="canvas" width="640" height="480">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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<div id="status">
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<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
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<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id="status-notice" class="godot" style='display: none;'></div>
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</div>
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</div>
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<div id="output-panel" class="godot">
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<div id="output-header">
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Output:
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<button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button>
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</div>
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<div id="output-container"><div id="output-scroll"></div></div>
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</div>
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</div>
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<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
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<script type="text/javascript">//<![CDATA[
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var engine = new Engine;
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
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const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var canvas = document.getElementById('canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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var indeterminiateStatusAnimationId = 0;
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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if (indeterminiateStatusAnimationId !== 0) {
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cancelAnimationFrame(indeterminiateStatusAnimationId);
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indeterminiateStatusAnimationId = 0;
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}
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error("Invalid status mode");
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}
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statusMode = mode;
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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requestAnimationFrame(animateStatusIndeterminate);
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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var lines = text.split('\n');
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lines.forEach((line, index) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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if (DEBUG_ENABLED) {
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var outputRoot = document.getElementById("output-panel");
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var outputScroll = document.getElementById("output-scroll");
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var OUTPUT_MSG_COUNT_MAX = 400;
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document.getElementById('output-clear').addEventListener('click', () => {
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while (outputScroll.firstChild) {
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outputScroll.firstChild.remove();
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}
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});
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outputRoot.style.display = 'block';
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function print(text) {
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while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
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outputScroll.firstChild.remove();
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}
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var msg = document.createElement("div");
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if (String.prototype.trim.call(text).startsWith("**ERROR**")) {
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msg.style.color = "#d44";
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} else if (String.prototype.trim.call(text).startsWith("**WARNING**")) {
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msg.style.color = "#ccc000";
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} else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) {
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msg.style.color = "#c6d";
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}
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msg.textContent = text;
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var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
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outputScroll.appendChild(msg);
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if (scrollToBottom) {
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outputScroll.scrollTop = outputScroll.scrollHeight;
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}
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};
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function printError(text) {
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if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
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text = '**ERROR**: ' + text;
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}
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print(text);
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}
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engine.setStdoutFunc(text => {
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print(text);
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console.log(text);
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});
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engine.setStderrFunc(text => {
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printError(text);
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console.warn(text);
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});
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}
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function displayFailureNotice(err) {
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var msg = err.message || err;
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if (DEBUG_ENABLED) {
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printError(msg);
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}
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice("WebGL not available");
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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}
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})();
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//]]></script>
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<!-- Start of Custom Game block -->
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<script type="application/javascript">
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const get_user_name = () => {
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const current_url = new URL(document.URL);
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return current_url.searchParams.get('FirstName') || document.body.dataset.memberName;
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}
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const hide_game_show_score_list = (playerName, score) => {
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const game_box = document.querySelector('#game_box');
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game_box.remove();
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const score_list = document.querySelector('#score_list');
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score_list.className = "";
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// Update the score
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const title = document.querySelector('#score_title');
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title.textContent = `${playerName}'s score is ${score}!`;
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}
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</script>
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<style>
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.hidden {
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visibility: collapse;
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height: 0px;
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}
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</style>
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<div id="score_list" class="">
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<h1 id="score_title">Buy Points and Redeem Your Bonus!</h1>
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<h2>High Scores</h2>
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<ul>
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<li>Player: 1000</li>
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</ul>
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</div>
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<!-- End of Custom Game block -->
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</body>
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</html>
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