Setup a basic custom HTML5 shell.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Dorian 2020-12-16 23:17:25 -05:00
parent 931b86bdf0
commit c4007cd873
3 changed files with 447 additions and 2 deletions

View File

@ -7,4 +7,22 @@ page.
[Working demo page][demo]
[demo]: <https://games.birch-tree.net/godot-html-js-integration-demo/>
## Setup
* Requires Godot 3.2.x
* Use OpenGL ES 2.0 to allow for the HTML5 export.
The custom JS and styling (outside of the fixed size template provided by the
Godot devs) can be found between the `<!-- Start of Custom Game block -->` and
`<!-- End of Custom Game block -->` comment codes in [fixed-size.html](fixed-size.html).
## Extra Notes
* [Calling JS from the HTML5 Export][js-from-godot]
* [Using a Custom HTML Shell][custom-html-shell]
* [Custom Fixed Size Shell template][custom-fixed-size-template]
[demo]: https://games.birch-tree.net/godot-html-js-integration-demo/
[js-from-godot]: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script
[custom-html-shell]: https://docs.godotengine.org/en/stable/tutorials/platform/customizing_html5_shell.html#doc-customizing-html5-shell
[custom-fixed-size-template]: https://github.com/godotengine/godot/blob/master/misc/dist/html/fixed-size.html

View File

@ -16,7 +16,7 @@ script_encryption_key=""
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=true
html/custom_html_shell=""
html/custom_html_shell="res://fixed-size.html"
html/head_include=""
custom_template/release=""
custom_template/debug=""

427
fixed-size.html Normal file
View File

@ -0,0 +1,427 @@
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title>$GODOT_PROJECT_NAME</title>
<style type="text/css">
body {
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: #222226;
font-family: 'Noto Sans', Arial, sans-serif;
}
/* Godot Engine default theme style
* ================================ */
.godot {
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
button.godot {
font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
padding: 1px 5px;
background-color: #37353f;
background-image: linear-gradient(to bottom, #413e49, #3a3842);
border: 1px solid #514f5d;
border-radius: 1px;
box-shadow: 0 0 1px 1px #2a2930;
}
button.godot:hover {
color: #f0f0f0;
background-color: #44414e;
background-image: linear-gradient(to bottom, #494652, #423f4c);
border: 1px solid #5a5667;
box-shadow: 0 0 1px 1px #26252b;
}
button.godot:active {
color: #fff;
background-color: #3e3b46;
background-image: linear-gradient(to bottom, #36343d, #413e49);
border: 1px solid #4f4c59;
box-shadow: 0 0 1px 1px #26252b;
}
button.godot:disabled {
color: rgba(230, 230, 230, 0.2);
background-color: #3d3d3d;
background-image: linear-gradient(to bottom, #434343, #393939);
border: 1px solid #474747;
box-shadow: 0 0 1px 1px #2d2b33;
}
/* Canvas / wrapper
* ================ */
#container {
display: inline-block; /* scale with canvas */
vertical-align: top; /* prevent extra height */
position: relative; /* root for absolutely positioned overlay */
margin: 0;
border: 0 none;
padding: 0;
background-color: #0c0c0c;
}
#canvas {
display: block;
margin: 0 auto;
color: white;
}
#canvas:focus {
outline: none;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 244px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}
#status-indeterminate {
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 3px;
height: 0;
border-style: solid;
border-width: 6px 2px 0 2px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 14px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
/* Debug output
* ============ */
#output-panel {
display: none;
max-width: 700px;
font-size: small;
margin: 6px auto 0;
padding: 0 4px 4px;
text-align: left;
line-height: 2.2;
}
#output-header {
display: flex;
justify-content: space-between;
align-items: center;
}
#output-container {
padding: 6px;
background-color: #2c2a32;
box-shadow: inset 0 0 1px 1px #232127;
color: #bbb;
}
#output-scroll {
line-height: 1;
height: 12em;
overflow-y: scroll;
white-space: pre-wrap;
font-size: small;
font-family: "Lucida Console", Monaco, monospace;
}
</style>
$GODOT_HEAD_INCLUDE
</head>
<body>
<div id="game_box">
<div id="container">
<canvas id="canvas" width="640" height="480">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id="status">
<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style='display: none;'></div>
</div>
</div>
<div id="output-panel" class="godot">
<div id="output-header">
Output:
<button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button>
</div>
<div id="output-container"><div id="output-scroll"></div></div>
</div>
</div>
<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
<script type="text/javascript">//<![CDATA[
var engine = new Engine;
(function() {
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var indeterminiateStatusAnimationId = 0;
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
if (indeterminiateStatusAnimationId !== 0) {
cancelAnimationFrame(indeterminiateStatusAnimationId);
indeterminiateStatusAnimationId = 0;
}
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error("Invalid status mode");
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
requestAnimationFrame(animateStatusIndeterminate);
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line, index) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
engine.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
});
if (DEBUG_ENABLED) {
var outputRoot = document.getElementById("output-panel");
var outputScroll = document.getElementById("output-scroll");
var OUTPUT_MSG_COUNT_MAX = 400;
document.getElementById('output-clear').addEventListener('click', () => {
while (outputScroll.firstChild) {
outputScroll.firstChild.remove();
}
});
outputRoot.style.display = 'block';
function print(text) {
while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
outputScroll.firstChild.remove();
}
var msg = document.createElement("div");
if (String.prototype.trim.call(text).startsWith("**ERROR**")) {
msg.style.color = "#d44";
} else if (String.prototype.trim.call(text).startsWith("**WARNING**")) {
msg.style.color = "#ccc000";
} else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) {
msg.style.color = "#c6d";
}
msg.textContent = text;
var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
outputScroll.appendChild(msg);
if (scrollToBottom) {
outputScroll.scrollTop = outputScroll.scrollHeight;
}
};
function printError(text) {
if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
text = '**ERROR**: ' + text;
}
print(text);
}
engine.setStdoutFunc(text => {
print(text);
console.log(text);
});
engine.setStderrFunc(text => {
printError(text);
console.warn(text);
});
}
function displayFailureNotice(err) {
var msg = err.message || err;
if (DEBUG_ENABLED) {
printError(msg);
}
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice("WebGL not available");
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
<!-- Start of Custom Game block -->
<script type="application/javascript">
const get_user_name = () => {
const current_url = new URL(document.URL);
return current_url.searchParams.get('FirstName') || document.body.dataset.memberName;
}
const hide_game_show_score_list = (playerName, score) => {
const game_box = document.querySelector('#game_box');
game_box.remove();
const score_list = document.querySelector('#score_list');
score_list.className = "";
// Update the score
const title = document.querySelector('#score_title');
title.textContent = `${playerName}'s score is ${score}!`;
}
</script>
<style>
.hidden {
visibility: collapse;
height: 0px;
}
</style>
<div id="score_list" class="">
<h1 id="score_title">Buy Points and Redeem Your Bonus!</h1>
<h2>High Scores</h2>
<ul>
<li>Player: 1000</li>
</ul>
</div>
<!-- End of Custom Game block -->
</body>
</html>