486 lines
13 KiB
HTML
486 lines
13 KiB
HTML
<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
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<head>
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<meta charset="utf-8" />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title>$GODOT_PROJECT_NAME</title>
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<style type="text/css">
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body {
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: #222226;
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font-family: 'Noto Sans', Arial, sans-serif;
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}
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/* Godot Engine default theme style
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* ================================ */
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.godot {
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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button.godot {
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font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
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padding: 1px 5px;
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background-color: #37353f;
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background-image: linear-gradient(to bottom, #413e49, #3a3842);
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border: 1px solid #514f5d;
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border-radius: 1px;
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box-shadow: 0 0 1px 1px #2a2930;
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}
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button.godot:hover {
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color: #f0f0f0;
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background-color: #44414e;
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background-image: linear-gradient(to bottom, #494652, #423f4c);
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border: 1px solid #5a5667;
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box-shadow: 0 0 1px 1px #26252b;
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}
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button.godot:active {
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color: #fff;
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background-color: #3e3b46;
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background-image: linear-gradient(to bottom, #36343d, #413e49);
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border: 1px solid #4f4c59;
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box-shadow: 0 0 1px 1px #26252b;
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}
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button.godot:disabled {
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color: rgba(230, 230, 230, 0.2);
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background-color: #3d3d3d;
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background-image: linear-gradient(to bottom, #434343, #393939);
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border: 1px solid #474747;
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box-shadow: 0 0 1px 1px #2d2b33;
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}
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/* Canvas / wrapper
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* ================ */
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#container {
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display: inline-block; /* scale with canvas */
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vertical-align: top; /* prevent extra height */
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position: relative; /* root for absolutely positioned overlay */
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margin: 0;
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border: 0 none;
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padding: 0;
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background-color: #0c0c0c;
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}
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#canvas {
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display: block;
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margin: 0 auto;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 244px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 3px;
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height: 0;
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border-style: solid;
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border-width: 6px 2px 0 2px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 14px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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/* Debug output
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* ============ */
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#output-panel {
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display: none;
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max-width: 700px;
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font-size: small;
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margin: 6px auto 0;
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padding: 0 4px 4px;
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text-align: left;
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line-height: 2.2;
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}
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#output-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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#output-container {
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padding: 6px;
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background-color: #2c2a32;
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box-shadow: inset 0 0 1px 1px #232127;
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color: #bbb;
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}
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#output-scroll {
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line-height: 1;
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height: 12em;
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overflow-y: scroll;
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white-space: pre-wrap;
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font-size: small;
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font-family: "Lucida Console", Monaco, monospace;
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}
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</style>
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$GODOT_HEAD_INCLUDE
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</head>
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<body>
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<div id="game_box" class="game_frame hidden">
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<h1>Click to Victory!</h1>
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<div id="container">
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<canvas id="canvas" width="640" height="480">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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<div id="status">
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<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
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<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id="status-notice" class="godot" style='display: none;'></div>
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</div>
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</div>
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<div id="output-panel" class="godot">
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<div id="output-header">
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Output:
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<button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button>
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</div>
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<div id="output-container"><div id="output-scroll"></div></div>
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</div>
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</div>
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<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
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<script type="text/javascript">//<![CDATA[
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var engine = new Engine;
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var canvas = document.getElementById('canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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var indeterminiateStatusAnimationId = 0;
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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if (indeterminiateStatusAnimationId !== 0) {
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cancelAnimationFrame(indeterminiateStatusAnimationId);
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indeterminiateStatusAnimationId = 0;
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}
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error("Invalid status mode");
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}
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statusMode = mode;
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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requestAnimationFrame(animateStatusIndeterminate);
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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var lines = text.split('\n');
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lines.forEach((line, index) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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if (DEBUG_ENABLED) {
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var outputRoot = document.getElementById("output-panel");
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var outputScroll = document.getElementById("output-scroll");
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var OUTPUT_MSG_COUNT_MAX = 400;
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document.getElementById('output-clear').addEventListener('click', () => {
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while (outputScroll.firstChild) {
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outputScroll.firstChild.remove();
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}
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});
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outputRoot.style.display = 'block';
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function print(text) {
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while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
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outputScroll.firstChild.remove();
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}
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var msg = document.createElement("div");
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if (String.prototype.trim.call(text).startsWith("**ERROR**")) {
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msg.style.color = "#d44";
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} else if (String.prototype.trim.call(text).startsWith("**WARNING**")) {
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msg.style.color = "#ccc000";
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} else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) {
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msg.style.color = "#c6d";
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}
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msg.textContent = text;
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var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
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outputScroll.appendChild(msg);
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if (scrollToBottom) {
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outputScroll.scrollTop = outputScroll.scrollHeight;
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}
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};
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function printError(text) {
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if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
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text = '**ERROR**: ' + text;
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}
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print(text);
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}
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engine.setStdoutFunc(text => {
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print(text);
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console.log(text);
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});
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engine.setStderrFunc(text => {
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printError(text);
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console.warn(text);
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});
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}
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function displayFailureNotice(err) {
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var msg = err.message || err;
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if (DEBUG_ENABLED) {
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printError(msg);
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}
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice("WebGL not available");
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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}
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})();
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//]]></script>
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<!-- Start of Custom Game block -->
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<script type="application/javascript">
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const setPlayerName = () => {
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const nameInput = document.querySelector("#gameLauncher input[name=playerName]");
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const store = window.localStorage;
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store.setItem("playerName", nameInput.value);
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}
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const getPlayerName = () => {
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const store = window.localStorage;
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return store.getItem("playerName") || "Unknown Player"
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}
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const setPlayerScore = (score) => {
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const store = window.localStorage;
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store.setItem("playerScore", score);
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}
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const getPlayerScore = () => {
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const store = window.localStorage;
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return store.getItem("playerScore") || "0"
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}
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const showGame = () => {
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const gameLauncher = document.querySelector("#gameLauncher");
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gameLauncher.remove();
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const gameFrame = document.querySelector("#game_box");
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gameFrame.className = "game_frame";
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}
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window.addEventListener("load", () => {
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// Prevent the game launcher form from redirect on submit.
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const launcherForm = document.querySelector("#gameLauncher form");
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launcherForm.addEventListener("submit", (event) => {
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event.preventDefault();
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setPlayerName();
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showGame();
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});
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})
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const finishGame = (score) => {
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showScoresAfterGameEnd();
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setPlayerScore(score);
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updateScoreMessage();
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}
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const showScoresAfterGameEnd = () => {
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const game_box = document.querySelector('#game_box');
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game_box.remove();
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const score_list = document.querySelector('#scoreList');
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score_list.className = "game_frame";
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}
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const updateScoreMessage = () => {
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const playerName = getPlayerName();
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const score = getPlayerScore();
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const title = document.querySelector('#scoreMessage');
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title.innerHTML = `Congratulations ${playerName}!<br /> Your score is ${score}!`;
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}
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</script>
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<style>
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.hidden {
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visibility: collapse;
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height: 0px;
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}
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.game_frame {
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background-color: #383838;
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color: #f0f0f0;
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width: 66%;
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margin: auto;
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margin-top: 20px;
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padding: 25px;
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border-radius: 25px;
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}
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</style>
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<div id="gameLauncher" class="game_frame">
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<h1>Click to Victory!</h1>
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<form>
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<label for="playerName">Player Name</label>
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<input name="playerName" type="text" value="Player 1" />
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<input type="submit" value="Start the Game!" />
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</form>
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</div>
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<div id="scoreList" class="game_frame hidden">
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<h1 id="scoreMessage">Your Score Here</h2>
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</div>
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<!-- End of Custom Game block -->
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</body>
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</html>
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