parent
c1608bacd1
commit
04d6837b5e
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@ -19,7 +19,7 @@ pub enum BoardSize {
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}
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}
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impl BoardSize {
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impl BoardSize {
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fn get_size(&self) -> u32 {
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fn get_size(&self) -> usize {
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match &self {
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match &self {
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BoardSize::American => 8,
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BoardSize::American => 8,
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BoardSize::International => 10,
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BoardSize::International => 10,
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@ -60,7 +60,7 @@ impl Board {
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}
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}
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}
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}
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fn get_index(&self, row: u32, column: u32) -> usize {
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fn get_index(&self, row: usize, column: usize) -> usize {
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let width = self.dimensions.get_size();
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let width = self.dimensions.get_size();
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(row * (width / 2) + column) as usize
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(row * (width / 2) + column) as usize
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}
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}
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@ -74,11 +74,8 @@ impl fmt::Display for Board {
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let width = self.dimensions.get_size();
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let width = self.dimensions.get_size();
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// Create the top level border.
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// Create the top level border.
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let mut column_border_chars = COLUMN_COORDINATE_BORDER.chars();
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let (column_border_chars, _) = COLUMN_COORDINATE_BORDER.split_at(width + 1);
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for _ in 0..width + 1 {
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writeln!(formatter, "{}", column_border_chars)?;
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write!(formatter, "{}", column_border_chars.next().unwrap())?;
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}
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write!(formatter, "\n")?;
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for row in 0..width {
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for row in 0..width {
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@ -115,6 +112,25 @@ impl fmt::Display for Board {
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}
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}
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}
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}
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pub enum GameState {
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LightPlayerTurn,
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DarkPlayerTurn,
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LightPlayerWin,
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DarkPlayerWin,
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DrawGame,
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}
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pub struct Player {
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name: String,
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}
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pub struct Game {
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board: Board,
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light_player: Player,
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dark_player: Player,
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state: GameState,
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}
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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