Break out setup of game tile into a more complicated object.

This commit is contained in:
Dorian 2017-06-01 09:14:38 -04:00
parent c28457bbcf
commit 1a385d57bd
2 changed files with 27 additions and 13 deletions

View File

@ -13,8 +13,8 @@ import sys
from kivy import properties
from kivy.app import App
from kivy.logger import Logger
from kivy.uix.image import Image
from kivy.uix.gridlayout import GridLayout
from kivy.uix.relativelayout import RelativeLayout
import justcheckers
@ -65,11 +65,21 @@ class GameBoard(GridLayout):
source = 'non_play'
elif row % 2 == 1 and col % 2 == 1:
source = 'non_play'
self.add_widget(GameTile(source='images/{}.png'.format(source)))
self.add_widget(GameTile(tile_state=source, coords=[row, col]))
class GameTile(Image):
pass
class GameTile(RelativeLayout):
tile_state = properties.StringProperty()
tile_coords = properties.ListProperty()
tile_image = properties.ObjectProperty()
tile_label = properties.ObjectProperty()
def __init__(self, tile_state='non_play', coords=None, **kwargs):
super(GameTile, self).__init__(**kwargs)
self.tile_state = tile_state
self.coords = coords if coords else [-1, -1]
self.tile_label.text = '{}, {}'.format(self.coords[0], self.coords[1])
self.tile_image.source = 'images/{}.png'.format(self.tile_state)
def log_system_and_game_info():

View File

@ -162,12 +162,16 @@ ScreenManager:
col_default_width: 50
<GameTile@Image>:
source: "images/play.png"
allow_stretch: True
canvas.after:
Color:
rgba: [0, 1, 1, 0.75]
Ellipse:
pos: self.pos
size: self.width - 5, self.height / 2
<GameTile@RelativeLayout>:
tile_state: "play"
tile_coords: 0, 0
tile_image: image
tile_label: label
Image:
id: image
allow_stretch: True
Label:
id: label
color: [1, 0, 0, 0.75]
font_size: "20sp"