Fix up setup of an initial game.
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@ -1,3 +1,5 @@
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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[[package]]
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name = "justcheckers-engine"
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version = "0.6.0"
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@ -38,7 +38,7 @@ impl Board {
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let board_size = size.get_size();
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let width = board_size / 2;
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let height = board_size / 2;
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let height = board_size;
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let starting_rows = board_size / 2 - 1;
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let playing_tiles = (0..width * height)
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@ -47,7 +47,7 @@ impl Board {
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match row {
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r if r < starting_rows => BoardTile::Piece(
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Piece::LightPawn),
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r if r > height - starting_rows => BoardTile::Piece(
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r if r > height - starting_rows - 1 => BoardTile::Piece(
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Piece::DarkPawn),
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_ => BoardTile::Empty,
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}
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@ -61,8 +61,8 @@ impl Board {
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}
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fn get_index(&self, row: u32, column: u32) -> usize {
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let width = self.dimensions.get_size();
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(row * width + column) as usize
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let width = self.dimensions.get_size() / 2;
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(row * width + (column / 2)) as usize
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}
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}
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@ -88,15 +88,18 @@ impl fmt::Display for Board {
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}
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for col in 0..(width / 2) {
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let token = match self.tiles[self.get_index(row, col)] {
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let idx = (row * (width / 2) + col) as usize;
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let token = match self.tiles[idx] {
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BoardTile::Piece(Piece::LightPawn) => "○",
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BoardTile::Piece(Piece::LightKing) => "⍟",
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BoardTile::Piece(Piece::DarkPawn) => "●",
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BoardTile::Piece(Piece::DarkKing) => "✪",
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BoardTile::Empty => "✪",
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BoardTile::Empty => "◰",
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};
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let adjacent = if row % 2 == 1 && col == width - 1 {
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let adjacent = if row % 2 == 0 && col == (width / 2) - 1 {
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""
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} else {
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" "
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