Add notes for next steps.
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@ -123,6 +123,21 @@ impl Game {
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state: GameState::LightPlayerTurn,
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state: GameState::LightPlayerTurn,
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}
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}
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}
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}
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// TODO: Add in rules for long jump on kings, and forcing to jump as many pieces as possible.
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// TODO: only support the minimal setup required for an American game of checkers.
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pub fn can_piece_move(&self, row: usize, col: usize) {
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// TODO: based on player turn, available jumps and moves.
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}
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pub fn must_piece_jump(&self, row: usize, col: usize) {
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// TODO: based on player turn, available jumps and moves.
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}
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pub fn change_turns(&mut self) {
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// TODO: go to the next turn...
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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