Add credit / license screen.
Add a basic buildozer setup.
This commit is contained in:
parent
0505a10045
commit
c98a7d15d5
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@ -1,4 +1,5 @@
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bin
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src
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.DS_Store
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.idea
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@ -0,0 +1,239 @@
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[app]
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# (str) Title of your application
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title = justCheckers
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# (str) Package name
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package.name = justcheckers
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# (str) Package domain (needed for android/ios packaging)
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package.domain = org.justcheckers
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# (str) Source code where the main.py live
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source.dir = .
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# (list) Source files to include (let empty to include all the files)
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source.include_exts = py,png,jpg,kv,atlas,md
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# (list) List of inclusions using pattern matching
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#source.include_patterns = assets/*,images/*.png
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# (list) Source files to exclude (let empty to not exclude anything)
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#source.exclude_exts = spec
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# (list) List of directory to exclude (let empty to not exclude anything)
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#source.exclude_dirs = tests, bin
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# (list) List of exclusions using pattern matching
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#source.exclude_patterns = license,images/*/*.jpg
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# (str) Application versioning (method 1)
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version = 0.3.0
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# (str) Application versioning (method 2)
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# version.regex = __version__ = ['"](.*)['"]
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# version.filename = %(source.dir)s/main.py
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# (list) Application requirements
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# comma seperated e.g. requirements = sqlite3,kivy
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requirements = kivy,hostpython2,docutils
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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# requirements.source.kivy = ../../kivy
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# (list) Garden requirements
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#garden_requirements =
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# (str) Presplash of the application
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presplash.filename = %(source.dir)s/images/splash.png
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# (str) Icon of the application
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icon.filename = %(source.dir)s/images/icon.png
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# (str) Supported orientation (one of landscape, portrait or all)
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orientation = landscape
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# (list) List of service to declare
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#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
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#
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# OSX Specific
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#
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#
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# author = © Copyright Info
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#
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# Android specific
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 1
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# (list) Permissions
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android.permissions = INTERNET
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# (int) Android API to use
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android.api = 19
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# (int) Minimum API required
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android.minapi = 9
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# (int) Android SDK version to use
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android.sdk = 20
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# (str) Android NDK version to use
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android.ndk = 9c
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# (bool) Use --private data storage (True) or --dir public storage (False)
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android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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#android.ndk_path =
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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#android.sdk_path =
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# (str) ANT directory (if empty, it will be automatically downloaded.)
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#android.ant_path =
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
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#android.p4a_dir =
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# (str) The directory in which python-for-android should look for your own build recipes (if any)
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#p4a.local_recipes =
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# (str) Filename to the hook for p4a
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#p4a.hook =
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# (list) python-for-android whitelist
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#android.p4a_whitelist =
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# (bool) If True, then skip trying to update the Android sdk
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# This can be useful to avoid excess Internet downloads or save time
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# when an update is due and you just want to test/build your package
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# android.skip_update = False
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# (str) Bootstrap to use for android builds (android_new only)
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# android.bootstrap = sdl2
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.renpy.android.PythonActivity
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# (list) List of Java .jar files to add to the libs so that pyjnius can access
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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#android.add_src =
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# (str) python-for-android branch to use, if not master, useful to try
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# not yet merged features.
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#android.branch = master
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
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#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
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# (str) XML file to include as an intent filters in <activity> tag
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#android.manifest.intent_filters =
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# (list) Android additionnal libraries to copy into libs/armeabi
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#android.add_libs_armeabi = libs/android/*.so
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#android.add_libs_armeabi_v7a = libs/android-v7/*.so
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#android.add_libs_x86 = libs/android-x86/*.so
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#android.add_libs_mips = libs/android-mips/*.so
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# (bool) Indicate whether the screen should stay on
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# Don't forget to add the WAKE_LOCK permission if you set this to True
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#android.wakelock = False
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# (list) Android application meta-data to set (key=value format)
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#android.meta_data =
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# (list) Android library project to add (will be added in the
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# project.properties automatically.)
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#android.library_references =
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# (str) Android logcat filters to use
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#android.logcat_filters = *:S python:D
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# (bool) Copy library instead of making a libpymodules.so
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#android.copy_libs = 1
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# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
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android.arch = armeabi-v7a
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#
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# iOS specific
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#
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# (str) Path to a custom kivy-ios folder
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#ios.kivy_ios_dir = ../kivy-ios
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# (str) Name of the certificate to use for signing the debug version
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# Get a list of available identities: buildozer ios list_identities
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#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
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# (str) Name of the certificate to use for signing the release version
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#ios.codesign.release = %(ios.codesign.debug)s
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[buildozer]
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
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log_level = 2
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# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
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warn_on_root = 1
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# (str) Path to build artifact storage, absolute or relative to spec file
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# build_dir = ./.buildozer
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# (str) Path to build output (i.e. .apk, .ipa) storage
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# bin_dir = ./bin
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# -----------------------------------------------------------------------------
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# List as sections
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#
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# You can define all the "list" as [section:key].
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# Each line will be considered as a option to the list.
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# Let's take [app] / source.exclude_patterns.
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# Instead of doing:
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#
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#[app]
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#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
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#
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# This can be translated into:
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#
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#[app:source.exclude_patterns]
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#license
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#data/audio/*.wav
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#data/images/original/*
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#
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# -----------------------------------------------------------------------------
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# Profiles
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#
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# You can extend section / key with a profile
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# For example, you want to deploy a demo version of your application without
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# HD content. You could first change the title to add "(demo)" in the name
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# and extend the excluded directories to remove the HD content.
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#
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#[app@demo]
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#title = My Application (demo)
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#
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#[app:source.exclude_patterns@demo]
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#images/hd/*
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#
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# Then, invoke the command line with the "demo" profile:
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#
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#buildozer --profile demo android debug
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@ -83,13 +83,43 @@ ScreenManager:
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<InfoScreen@Screen>:
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name: 'info'
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documentation: "credits"
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Image:
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source: 'images/backdrop.jpg'
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BoxLayout:
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orientation: "vertical"
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Label:
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text: "Info"
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Button:
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text: "Back to Menu"
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on_press:
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root.manager.transition.direction = 'right'
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root.manager.current = 'menu'
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size_hint_y: 0.1
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RstDocument:
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source: "justcheckers/assets/{}.md".format(root.documentation)
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size_hint_y: 0.75
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size_hint_x: 0.9
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pos_hint: {'center_x': 0.5}
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Label:
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size_hint_y: 0.1
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BoxLayout:
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orientation: "horizontal"
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size_hint_x: 0.9
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size_hint_y: 0.1
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pos_hint: {'center_x': 0.5}
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Button:
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text: "Back to Menu"
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on_press:
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root.manager.transition.direction = 'right'
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root.manager.current = 'menu'
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ToggleButton:
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id: toggle_credits
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text: "Credits"
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state: "down" if root.documentation == 'credits' else "normal"
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group: "info"
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on_state:
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if self.state == 'down': root.documentation = 'credits'
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ToggleButton
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id: toggle_license
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text: "License"
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group: "info"
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state: "down" if root.documentation == 'license' else "normal"
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on_state:
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if self.state == 'down': root.documentation = 'license'
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Label:
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size_hint_y: 0.1
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#
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# Copyright (c) 2014 Dorian Pula <dorian.pula@amber-penguin-software.ca>
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#
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# justCheckers is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the
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# Free Software Foundation, either version 3 of the License,
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# or (at your option) any later version.
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#
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# justCheckers is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with justCheckers. If not, see <http://www.gnu.org/licenses/>.
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#
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# Please share and enjoy!
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#
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from PySide import QtGui
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from PySide import QtCore
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class GameBoardWidget(QtGui.QGraphicsView):
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def __init__(self, scene):
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super(GameBoardWidget, self).__init__(scene)
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self.scene = scene
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def create_checker_board(self):
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redness = QtGui.QBrush(color=QtCore.Qt.darkRed)
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redness_pen = QtGui.QPen(color=QtCore.Qt.darkRed)
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self.scene.addRect(10, 10, 50, 50, pen=redness_pen, brush=redness)
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self.scene.addText('Hello world...')
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# TODO Add in number of captured pieces and whose turn it is.
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class GameView(QtGui.QWidget):
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"""Game viewer for the game's license, etc."""
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# TODO Setup functional testing with PySide.QtTest
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def __init__(self):
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super(GameView, self).__init__()
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self.setup_components()
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def setup_components(self):
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self.game_board_scene = QtGui.QGraphicsScene()
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self.game_board = GameBoardWidget(self.game_board_scene)
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self.game_board.create_checker_board()
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self.game_board.show()
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exit_button = QtGui.QPushButton('Back to Menu', self)
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exit_button.setFixedHeight(50)
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exit_button.clicked.connect(self.switch_to_menu_view)
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widget_layout = QtGui.QVBoxLayout(self)
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widget_layout.addWidget(self.game_board)
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button_row = QtGui.QHBoxLayout(self)
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button_row.addWidget(exit_button)
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widget_layout.addLayout(button_row)
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self.setLayout(widget_layout)
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def switch_to_menu_view(self):
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self.parentWidget().setCurrentIndex(0)
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@ -1,84 +0,0 @@
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#
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# Copyright (c) 2014 Dorian Pula <dorian.pula@amber-penguin-software.ca>
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#
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# justCheckers is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the
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# Free Software Foundation, either version 3 of the License,
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# or (at your option) any later version.
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#
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# justCheckers is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with justCheckers. If not, see <http://www.gnu.org/licenses/>.
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#
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# Please share and enjoy!
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#
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import codecs
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import markdown
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from PySide import QtGui
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from PySide import QtWebKit
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from justcheckers.ui import util
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class InfoView(QtGui.QWidget):
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"""Info viewer for the game's license, etc."""
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# TODO Setup functional testing with PySide.QtTest
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def __init__(self):
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super(InfoView, self).__init__()
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self.setup_components()
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def setup_components(self):
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self.info_viewer = QtWebKit.QWebView(self)
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about_html = self.generate_html_from_markdown('credits.md')
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self.info_viewer.setHtml(about_html)
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exit_button = QtGui.QPushButton('Back to Menu', self)
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exit_button.setFixedHeight(50)
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exit_button.clicked.connect(self.switch_to_menu_view)
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credits_button = QtGui.QPushButton('Credits', self)
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credits_button.setFixedHeight(50)
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credits_button.clicked.connect(self.display_about_info)
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license_button = QtGui.QPushButton('License', self)
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license_button.setFixedHeight(50)
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license_button.clicked.connect(self.display_license_info)
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widget_layout = QtGui.QVBoxLayout(self)
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widget_layout.addWidget(self.info_viewer)
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button_row = QtGui.QHBoxLayout(self)
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button_row.addWidget(exit_button)
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button_row.addWidget(credits_button)
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button_row.addWidget(license_button)
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widget_layout.addLayout(button_row)
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self.setLayout(widget_layout)
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def switch_to_menu_view(self):
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self.parentWidget().setCurrentIndex(0)
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def display_about_info(self):
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about_html = self.generate_html_from_markdown('credits.md')
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self.info_viewer.setHtml(about_html)
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def display_license_info(self):
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license_html = self.generate_html_from_markdown('license.md')
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self.info_viewer.setHtml(license_html)
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def generate_html_from_markdown(self, filename):
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file_path = util.path_to_asset(filename, asset_type=util.TEXT_ASSETS)
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with codecs.open(file_path, mode='r', encoding='utf-8') as markdown_file:
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text = markdown_file.read()
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return markdown.markdown(text)
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@ -1,15 +0,0 @@
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import os
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IMAGE_ASSETS = 'images'
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TEXT_ASSETS = 'assets'
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def path_to_asset(filename, asset_type=IMAGE_ASSETS):
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"""
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Helper utility for getting the path to an asset.
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:param filename: The filename of the asset.
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:param asset_type: The type of asset. Defaults to images.
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:return: The path to the asset.
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"""
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return os.path.join(os.path.dirname(__file__), os.pardir, asset_type.lower(), filename)
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@ -0,0 +1,5 @@
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from justcheckers import app
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if __name__ == '__main__':
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app.JustCheckersApp().run()
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@ -6,4 +6,5 @@ Markdown==2.4.1
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# Core logic
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enum34==0.9.19
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docutils
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