Add credit / license screen.

Add a basic buildozer setup.
This commit is contained in:
Dorian 2017-02-23 23:23:16 -05:00
parent 0505a10045
commit c98a7d15d5
9 changed files with 282 additions and 176 deletions

1
.gitignore vendored
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bin
src
.DS_Store
.idea

239
buildozer.spec Normal file
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[app]
# (str) Title of your application
title = justCheckers
# (str) Package name
package.name = justcheckers
# (str) Package domain (needed for android/ios packaging)
package.domain = org.justcheckers
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,md
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.3.0
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy,hostpython2,docutils
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
presplash.filename = %(source.dir)s/images/splash.png
# (str) Icon of the application
icon.filename = %(source.dir)s/images/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = landscape
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1
# (list) Permissions
android.permissions = INTERNET
# (int) Android API to use
android.api = 19
# (int) Minimum API required
android.minapi = 9
# (int) Android SDK version to use
android.sdk = 20
# (str) Android NDK version to use
android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (list) python-for-android whitelist
#android.p4a_whitelist =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Bootstrap to use for android builds (android_new only)
# android.bootstrap = sdl2
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

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@ -83,13 +83,43 @@ ScreenManager:
<InfoScreen@Screen>:
name: 'info'
documentation: "credits"
Image:
source: 'images/backdrop.jpg'
BoxLayout:
orientation: "vertical"
Label:
text: "Info"
Button:
text: "Back to Menu"
on_press:
root.manager.transition.direction = 'right'
root.manager.current = 'menu'
size_hint_y: 0.1
RstDocument:
source: "justcheckers/assets/{}.md".format(root.documentation)
size_hint_y: 0.75
size_hint_x: 0.9
pos_hint: {'center_x': 0.5}
Label:
size_hint_y: 0.1
BoxLayout:
orientation: "horizontal"
size_hint_x: 0.9
size_hint_y: 0.1
pos_hint: {'center_x': 0.5}
Button:
text: "Back to Menu"
on_press:
root.manager.transition.direction = 'right'
root.manager.current = 'menu'
ToggleButton:
id: toggle_credits
text: "Credits"
state: "down" if root.documentation == 'credits' else "normal"
group: "info"
on_state:
if self.state == 'down': root.documentation = 'credits'
ToggleButton
id: toggle_license
text: "License"
group: "info"
state: "down" if root.documentation == 'license' else "normal"
on_state:
if self.state == 'down': root.documentation = 'license'
Label:
size_hint_y: 0.1

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@ -1,71 +0,0 @@
#
# Copyright (c) 2014 Dorian Pula <dorian.pula@amber-penguin-software.ca>
#
# justCheckers is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
#
# justCheckers is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with justCheckers. If not, see <http://www.gnu.org/licenses/>.
#
# Please share and enjoy!
#
from PySide import QtGui
from PySide import QtCore
class GameBoardWidget(QtGui.QGraphicsView):
def __init__(self, scene):
super(GameBoardWidget, self).__init__(scene)
self.scene = scene
def create_checker_board(self):
redness = QtGui.QBrush(color=QtCore.Qt.darkRed)
redness_pen = QtGui.QPen(color=QtCore.Qt.darkRed)
self.scene.addRect(10, 10, 50, 50, pen=redness_pen, brush=redness)
self.scene.addText('Hello world...')
# TODO Add in number of captured pieces and whose turn it is.
class GameView(QtGui.QWidget):
"""Game viewer for the game's license, etc."""
# TODO Setup functional testing with PySide.QtTest
def __init__(self):
super(GameView, self).__init__()
self.setup_components()
def setup_components(self):
self.game_board_scene = QtGui.QGraphicsScene()
self.game_board = GameBoardWidget(self.game_board_scene)
self.game_board.create_checker_board()
self.game_board.show()
exit_button = QtGui.QPushButton('Back to Menu', self)
exit_button.setFixedHeight(50)
exit_button.clicked.connect(self.switch_to_menu_view)
widget_layout = QtGui.QVBoxLayout(self)
widget_layout.addWidget(self.game_board)
button_row = QtGui.QHBoxLayout(self)
button_row.addWidget(exit_button)
widget_layout.addLayout(button_row)
self.setLayout(widget_layout)
def switch_to_menu_view(self):
self.parentWidget().setCurrentIndex(0)

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@ -1,84 +0,0 @@
#
# Copyright (c) 2014 Dorian Pula <dorian.pula@amber-penguin-software.ca>
#
# justCheckers is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
#
# justCheckers is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with justCheckers. If not, see <http://www.gnu.org/licenses/>.
#
# Please share and enjoy!
#
import codecs
import markdown
from PySide import QtGui
from PySide import QtWebKit
from justcheckers.ui import util
class InfoView(QtGui.QWidget):
"""Info viewer for the game's license, etc."""
# TODO Setup functional testing with PySide.QtTest
def __init__(self):
super(InfoView, self).__init__()
self.setup_components()
def setup_components(self):
self.info_viewer = QtWebKit.QWebView(self)
about_html = self.generate_html_from_markdown('credits.md')
self.info_viewer.setHtml(about_html)
exit_button = QtGui.QPushButton('Back to Menu', self)
exit_button.setFixedHeight(50)
exit_button.clicked.connect(self.switch_to_menu_view)
credits_button = QtGui.QPushButton('Credits', self)
credits_button.setFixedHeight(50)
credits_button.clicked.connect(self.display_about_info)
license_button = QtGui.QPushButton('License', self)
license_button.setFixedHeight(50)
license_button.clicked.connect(self.display_license_info)
widget_layout = QtGui.QVBoxLayout(self)
widget_layout.addWidget(self.info_viewer)
button_row = QtGui.QHBoxLayout(self)
button_row.addWidget(exit_button)
button_row.addWidget(credits_button)
button_row.addWidget(license_button)
widget_layout.addLayout(button_row)
self.setLayout(widget_layout)
def switch_to_menu_view(self):
self.parentWidget().setCurrentIndex(0)
def display_about_info(self):
about_html = self.generate_html_from_markdown('credits.md')
self.info_viewer.setHtml(about_html)
def display_license_info(self):
license_html = self.generate_html_from_markdown('license.md')
self.info_viewer.setHtml(license_html)
def generate_html_from_markdown(self, filename):
file_path = util.path_to_asset(filename, asset_type=util.TEXT_ASSETS)
with codecs.open(file_path, mode='r', encoding='utf-8') as markdown_file:
text = markdown_file.read()
return markdown.markdown(text)

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import os
IMAGE_ASSETS = 'images'
TEXT_ASSETS = 'assets'
def path_to_asset(filename, asset_type=IMAGE_ASSETS):
"""
Helper utility for getting the path to an asset.
:param filename: The filename of the asset.
:param asset_type: The type of asset. Defaults to images.
:return: The path to the asset.
"""
return os.path.join(os.path.dirname(__file__), os.pardir, asset_type.lower(), filename)

5
main.py Normal file
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from justcheckers import app
if __name__ == '__main__':
app.JustCheckersApp().run()

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@ -6,4 +6,5 @@ Markdown==2.4.1
# Core logic
enum34==0.9.19
docutils