First steps to drawing a checkboard with pieces using OpenGL.
This commit is contained in:
parent
f9468b0562
commit
dc49718352
|
@ -19,60 +19,50 @@
|
|||
|
||||
from PySide import QtGui
|
||||
|
||||
from OpenGL import GL
|
||||
from PySide.QtOpenGL import QGLWidget
|
||||
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLUT import *
|
||||
from OpenGL.GLU import *
|
||||
|
||||
|
||||
# TODO Borrowed from: http://biospud.blogspot.ca/2012/02/proof-of-concept-opengl-program-in.html
|
||||
def override(interface_class):
|
||||
"""
|
||||
Method to implement Java-like derived class method override annotation.
|
||||
Courtesy of mkorpela's answer at
|
||||
http://stackoverflow.com/questions/1167617/in-python-how-do-i-indicate-im-overriding-a-method
|
||||
"""
|
||||
def override(method):
|
||||
assert(method.__name__ in dir(interface_class))
|
||||
return method
|
||||
return override
|
||||
|
||||
|
||||
# Install freeglut3 for the example.
|
||||
class SphereTestGLWidget(QGLWidget):
|
||||
|
||||
"GUI rectangle that displays a teapot"
|
||||
@override(QGLWidget)
|
||||
def initializeGL(self):
|
||||
"runs once, after OpenGL context is created"
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glClearColor(1,1,1,0) # white background
|
||||
glShadeModel(GL_SMOOTH)
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
|
||||
glMaterialfv(GL_FRONT, GL_SHININESS, [50.0])
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [1.0, 1.0, 1.0, 0.0])
|
||||
glEnable(GL_LIGHTING)
|
||||
glEnable(GL_LIGHT0)
|
||||
self.orientCamera()
|
||||
glutInit()
|
||||
gluLookAt(0, 0, -10, # camera
|
||||
0, 0, 0, # focus
|
||||
0, 1, 0) # up vector
|
||||
"runs once, after OpenGL context is created"
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glClearColor(1,1,1,0) # white background
|
||||
glShadeModel(GL_SMOOTH)
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
|
||||
glMaterialfv(GL_FRONT, GL_SHININESS, [50.0])
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [1.0, 1.0, 1.0, 0.0])
|
||||
glEnable(GL_LIGHTING)
|
||||
glEnable(GL_LIGHT0)
|
||||
self.orientCamera()
|
||||
glutInit()
|
||||
gluLookAt(0, 0, -10, # camera
|
||||
0, 0, 0, # focus
|
||||
0, 1, 0) # up vector
|
||||
super(SphereTestGLWidget, self).initializeGL()
|
||||
|
||||
@override(QGLWidget)
|
||||
def paintGL(self):
|
||||
"runs every time an image update is needed"
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
self.paintTeapot()
|
||||
super(SphereTestGLWidget, self).paintGL()
|
||||
|
||||
@override(QGLWidget)
|
||||
def resizeGL(self, w, h):
|
||||
"runs every time the window changes size"
|
||||
glViewport(0, 0, w, h)
|
||||
self.orientCamera()
|
||||
super(SphereTestGLWidget, self).resizeGL(w, h)
|
||||
|
||||
def orientCamera(self):
|
||||
"update projection matrix, especially when aspect ratio changes"
|
||||
|
@ -94,6 +84,28 @@ class GameBoardWidget(QGLWidget):
|
|||
def __init__(self, parent):
|
||||
QGLWidget.__init__(self, parent)
|
||||
|
||||
def initializeGL(self):
|
||||
GL.glEnable(GL.GL_DEPTH_TEST)
|
||||
GL.glClearColor(0, 1, 0, 1)
|
||||
super(GameBoardWidget, self).initializeGL()
|
||||
|
||||
def paintGL(self):
|
||||
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
|
||||
self.paint_checkboard_state()
|
||||
super(GameBoardWidget, self).paintGL()
|
||||
|
||||
def resizeGL(self, width, height):
|
||||
"""Resizes the game board whenever the window is resized.
|
||||
|
||||
:param width: The width of the newly sized QGLWidget.
|
||||
:param width: The height of the newly sized of QGLWidget.
|
||||
"""
|
||||
GL.glViewport(0, 0, width, height)
|
||||
super(GameBoardWidget, self).resizeGL(width, height)
|
||||
|
||||
def paint_checkboard_state(self):
|
||||
pass
|
||||
|
||||
|
||||
class GameView(QtGui.QWidget):
|
||||
"""Info viewer for the game's license, etc."""
|
||||
|
@ -106,7 +118,8 @@ class GameView(QtGui.QWidget):
|
|||
|
||||
def setup_components(self):
|
||||
|
||||
self.game_board = SphereTestGLWidget(self)
|
||||
# self.game_board = SphereTestGLWidget(self)
|
||||
self.game_board = GameBoardWidget(self)
|
||||
|
||||
exit_button = QtGui.QPushButton('Back to Menu', self)
|
||||
exit_button.setFixedHeight(50)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
# User interface
|
||||
PySide==1.2.2
|
||||
Markdown==2.4.1
|
||||
PyOpenGL
|
||||
PyOpenGL>=3.0.0
|
||||
|
||||
# Core logic
|
||||
enum34==0.9.19
|
||||
|
|
Loading…
Reference in New Issue