Add in remainder of game.
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@ -47,3 +47,5 @@
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- Documentation on language does not have an explicit section on adding comments.
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- Documentation on language does not have an explicit section on adding comments.
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- Nice to have tips for syntax-highlighting inside Kv files for PyCharm
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- Nice to have tips for syntax-highlighting inside Kv files for PyCharm
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- Thanks @kjell for pointing out [PyCharm settings](https://github.com/kivy/kivy/wiki/Setting-Up-Kivy-with-various-popular-IDE's#kv-lang-auto-completion-and-highlighting)
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- Thanks @kjell for pointing out [PyCharm settings](https://github.com/kivy/kivy/wiki/Setting-Up-Kivy-with-various-popular-IDE's#kv-lang-auto-completion-and-highlighting)
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- The resulting game is quite sluggish... maybe framerate issues?
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41
main.py
41
main.py
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@ -7,23 +7,34 @@ from kivy.uix import widget
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class PongGame(widget.Widget):
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class PongGame(widget.Widget):
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# ADD note: why the None needed... the API allows for *args, **kwargs
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# ADD note: why the None needed... the API allows for *args, **kwargs
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ball = properties.ObjectProperty(None)
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ball = properties.ObjectProperty(None)
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player_one = properties.ObjectProperty(None)
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player_two = properties.ObjectProperty(None)
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def serve_ball(self):
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def serve_ball(self, vel=(4, 0)):
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self.ball.center = self.center
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self.ball.center = self.center
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# NOTE: Breaking this out
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self.ball.velocity = vel
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random_ball_direction = random.randint(0, 360)
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self.ball.velocity = vector.Vector(4, 0).rotate(random_ball_direction)
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def update(self, dt):
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def update(self, dt):
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self.ball.move()
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self.ball.move()
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# bounce off top and bottom
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# bounce ball off bottom or top
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if (self.ball.y < 0) or (self.ball.top > self.height):
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if (self.ball.y < self.y) or (self.ball.top > self.top):
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self.ball.velocity_y *= -1
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self.ball.velocity_y *= -1
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# bounce off left and right
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# went of to a side to score point?
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if (self.ball.x < 0) or (self.ball.right > self.width):
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if self.ball.x < self.x:
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self.ball.velocity_x *= -1
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self.player_two.score += 1
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self.serve_ball(vel=(4, 0))
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if self.ball.x > self.width:
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self.player_one.score += 1
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self.serve_ball(vel=(-4, 0))
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def on_touch_move(self, touch):
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if touch.x < self.width / 3:
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self.player_one.center_y = touch.y
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if touch.x > self.width - self.width / 3:
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self.player_two.center_y = touch.y
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class PongBall(widget.Widget):
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class PongBall(widget.Widget):
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@ -36,6 +47,18 @@ class PongBall(widget.Widget):
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self.pos = vector.Vector(*self.velocity) + self.pos
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self.pos = vector.Vector(*self.velocity) + self.pos
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class PongPaddle(widget.Widget):
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score = properties.NumericProperty(0)
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def bounce_ball(self, ball):
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if self.collide_widget(ball):
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vx, vy = ball.velocity
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offset = (ball.center_y - self.center_y) / (self.height / 2)
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bounced = vector.Vector(-1 * vx, vy)
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vel = bounced * 1.1
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ball.velocity = vel.x, vel.y + offset
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class PongApp(app.App):
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class PongApp(app.App):
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def build(self):
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def build(self):
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19
pong.kv
19
pong.kv
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@ -3,6 +3,8 @@
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<PongGame>:
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<PongGame>:
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# This needs to be up top, otherwise the properties are not defined.
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# This needs to be up top, otherwise the properties are not defined.
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ball: pong_ball
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ball: pong_ball
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player_one: player_left
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player_two: player_right
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canvas:
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canvas:
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Rectangle:
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Rectangle:
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@ -25,9 +27,26 @@
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id: pong_ball
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id: pong_ball
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center: self.parent.center
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center: self.parent.center
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PongPaddle:
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id: player_left
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x: root.x
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center_y: root.center_y
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PongPaddle:
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id: player_right
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x: root.width-self.width
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center_y: root.center_y
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<PongBall>:
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<PongBall>:
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size: 50, 50
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size: 50, 50
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canvas:
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canvas:
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Ellipse:
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Ellipse:
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pos: self.pos
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pos: self.pos
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size: self.size
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size: self.size
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<PongPaddle>:
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size: 25, 200
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canvas:
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Rectangle:
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pos:self.pos
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size:self.size
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