Add in remainder of game.

This commit is contained in:
Dorian 2016-06-03 13:01:08 -07:00
parent 975a7e3cb1
commit 848b253c9b
3 changed files with 53 additions and 9 deletions

View File

@ -47,3 +47,5 @@
- Documentation on language does not have an explicit section on adding comments. - Documentation on language does not have an explicit section on adding comments.
- Nice to have tips for syntax-highlighting inside Kv files for PyCharm - Nice to have tips for syntax-highlighting inside Kv files for PyCharm
- Thanks @kjell for pointing out [PyCharm settings](https://github.com/kivy/kivy/wiki/Setting-Up-Kivy-with-various-popular-IDE's#kv-lang-auto-completion-and-highlighting) - Thanks @kjell for pointing out [PyCharm settings](https://github.com/kivy/kivy/wiki/Setting-Up-Kivy-with-various-popular-IDE's#kv-lang-auto-completion-and-highlighting)
- The resulting game is quite sluggish... maybe framerate issues?

41
main.py
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@ -7,23 +7,34 @@ from kivy.uix import widget
class PongGame(widget.Widget): class PongGame(widget.Widget):
# ADD note: why the None needed... the API allows for *args, **kwargs # ADD note: why the None needed... the API allows for *args, **kwargs
ball = properties.ObjectProperty(None) ball = properties.ObjectProperty(None)
player_one = properties.ObjectProperty(None)
player_two = properties.ObjectProperty(None)
def serve_ball(self): def serve_ball(self, vel=(4, 0)):
self.ball.center = self.center self.ball.center = self.center
# NOTE: Breaking this out self.ball.velocity = vel
random_ball_direction = random.randint(0, 360)
self.ball.velocity = vector.Vector(4, 0).rotate(random_ball_direction)
def update(self, dt): def update(self, dt):
self.ball.move() self.ball.move()
# bounce off top and bottom # bounce ball off bottom or top
if (self.ball.y < 0) or (self.ball.top > self.height): if (self.ball.y < self.y) or (self.ball.top > self.top):
self.ball.velocity_y *= -1 self.ball.velocity_y *= -1
# bounce off left and right # went of to a side to score point?
if (self.ball.x < 0) or (self.ball.right > self.width): if self.ball.x < self.x:
self.ball.velocity_x *= -1 self.player_two.score += 1
self.serve_ball(vel=(4, 0))
if self.ball.x > self.width:
self.player_one.score += 1
self.serve_ball(vel=(-4, 0))
def on_touch_move(self, touch):
if touch.x < self.width / 3:
self.player_one.center_y = touch.y
if touch.x > self.width - self.width / 3:
self.player_two.center_y = touch.y
class PongBall(widget.Widget): class PongBall(widget.Widget):
@ -36,6 +47,18 @@ class PongBall(widget.Widget):
self.pos = vector.Vector(*self.velocity) + self.pos self.pos = vector.Vector(*self.velocity) + self.pos
class PongPaddle(widget.Widget):
score = properties.NumericProperty(0)
def bounce_ball(self, ball):
if self.collide_widget(ball):
vx, vy = ball.velocity
offset = (ball.center_y - self.center_y) / (self.height / 2)
bounced = vector.Vector(-1 * vx, vy)
vel = bounced * 1.1
ball.velocity = vel.x, vel.y + offset
class PongApp(app.App): class PongApp(app.App):
def build(self): def build(self):

19
pong.kv
View File

@ -3,6 +3,8 @@
<PongGame>: <PongGame>:
# This needs to be up top, otherwise the properties are not defined. # This needs to be up top, otherwise the properties are not defined.
ball: pong_ball ball: pong_ball
player_one: player_left
player_two: player_right
canvas: canvas:
Rectangle: Rectangle:
@ -25,9 +27,26 @@
id: pong_ball id: pong_ball
center: self.parent.center center: self.parent.center
PongPaddle:
id: player_left
x: root.x
center_y: root.center_y
PongPaddle:
id: player_right
x: root.width-self.width
center_y: root.center_y
<PongBall>: <PongBall>:
size: 50, 50 size: 50, 50
canvas: canvas:
Ellipse: Ellipse:
pos: self.pos pos: self.pos
size: self.size size: self.size
<PongPaddle>:
size: 25, 200
canvas:
Rectangle:
pos:self.pos
size:self.size