Add in remainder of game.
This commit is contained in:
parent
975a7e3cb1
commit
848b253c9b
|
@ -47,3 +47,5 @@
|
|||
- Documentation on language does not have an explicit section on adding comments.
|
||||
- Nice to have tips for syntax-highlighting inside Kv files for PyCharm
|
||||
- Thanks @kjell for pointing out [PyCharm settings](https://github.com/kivy/kivy/wiki/Setting-Up-Kivy-with-various-popular-IDE's#kv-lang-auto-completion-and-highlighting)
|
||||
|
||||
- The resulting game is quite sluggish... maybe framerate issues?
|
||||
|
|
41
main.py
41
main.py
|
@ -7,23 +7,34 @@ from kivy.uix import widget
|
|||
class PongGame(widget.Widget):
|
||||
# ADD note: why the None needed... the API allows for *args, **kwargs
|
||||
ball = properties.ObjectProperty(None)
|
||||
player_one = properties.ObjectProperty(None)
|
||||
player_two = properties.ObjectProperty(None)
|
||||
|
||||
def serve_ball(self):
|
||||
def serve_ball(self, vel=(4, 0)):
|
||||
self.ball.center = self.center
|
||||
# NOTE: Breaking this out
|
||||
random_ball_direction = random.randint(0, 360)
|
||||
self.ball.velocity = vector.Vector(4, 0).rotate(random_ball_direction)
|
||||
self.ball.velocity = vel
|
||||
|
||||
def update(self, dt):
|
||||
self.ball.move()
|
||||
|
||||
# bounce off top and bottom
|
||||
if (self.ball.y < 0) or (self.ball.top > self.height):
|
||||
# bounce ball off bottom or top
|
||||
if (self.ball.y < self.y) or (self.ball.top > self.top):
|
||||
self.ball.velocity_y *= -1
|
||||
|
||||
# bounce off left and right
|
||||
if (self.ball.x < 0) or (self.ball.right > self.width):
|
||||
self.ball.velocity_x *= -1
|
||||
# went of to a side to score point?
|
||||
if self.ball.x < self.x:
|
||||
self.player_two.score += 1
|
||||
self.serve_ball(vel=(4, 0))
|
||||
if self.ball.x > self.width:
|
||||
self.player_one.score += 1
|
||||
self.serve_ball(vel=(-4, 0))
|
||||
|
||||
def on_touch_move(self, touch):
|
||||
if touch.x < self.width / 3:
|
||||
self.player_one.center_y = touch.y
|
||||
|
||||
if touch.x > self.width - self.width / 3:
|
||||
self.player_two.center_y = touch.y
|
||||
|
||||
|
||||
class PongBall(widget.Widget):
|
||||
|
@ -36,6 +47,18 @@ class PongBall(widget.Widget):
|
|||
self.pos = vector.Vector(*self.velocity) + self.pos
|
||||
|
||||
|
||||
class PongPaddle(widget.Widget):
|
||||
score = properties.NumericProperty(0)
|
||||
|
||||
def bounce_ball(self, ball):
|
||||
if self.collide_widget(ball):
|
||||
vx, vy = ball.velocity
|
||||
offset = (ball.center_y - self.center_y) / (self.height / 2)
|
||||
bounced = vector.Vector(-1 * vx, vy)
|
||||
vel = bounced * 1.1
|
||||
ball.velocity = vel.x, vel.y + offset
|
||||
|
||||
|
||||
class PongApp(app.App):
|
||||
|
||||
def build(self):
|
||||
|
|
19
pong.kv
19
pong.kv
|
@ -3,6 +3,8 @@
|
|||
<PongGame>:
|
||||
# This needs to be up top, otherwise the properties are not defined.
|
||||
ball: pong_ball
|
||||
player_one: player_left
|
||||
player_two: player_right
|
||||
|
||||
canvas:
|
||||
Rectangle:
|
||||
|
@ -25,9 +27,26 @@
|
|||
id: pong_ball
|
||||
center: self.parent.center
|
||||
|
||||
PongPaddle:
|
||||
id: player_left
|
||||
x: root.x
|
||||
center_y: root.center_y
|
||||
|
||||
PongPaddle:
|
||||
id: player_right
|
||||
x: root.width-self.width
|
||||
center_y: root.center_y
|
||||
|
||||
<PongBall>:
|
||||
size: 50, 50
|
||||
canvas:
|
||||
Ellipse:
|
||||
pos: self.pos
|
||||
size: self.size
|
||||
|
||||
<PongPaddle>:
|
||||
size: 25, 200
|
||||
canvas:
|
||||
Rectangle:
|
||||
pos:self.pos
|
||||
size:self.size
|
||||
|
|
Loading…
Reference in New Issue