# Copyright (C) 2011 Jeff Forcier # # This file is part of ssh. # # 'ssh' is free software; you can redistribute it and/or modify it under the # terms of the GNU Lesser General Public License as published by the Free # Software Foundation; either version 2.1 of the License, or (at your option) # any later version. # # 'ssh' is distrubuted in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more # details. # # You should have received a copy of the GNU Lesser General Public License # along with 'ssh'; if not, write to the Free Software Foundation, Inc., # 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. """ ... """ import threading, socket class LoopSocket (object): """ A LoopSocket looks like a normal socket, but all data written to it is delivered on the read-end of another LoopSocket, and vice versa. It's like a software "socketpair". """ def __init__(self): self.__in_buffer = '' self.__lock = threading.Lock() self.__cv = threading.Condition(self.__lock) self.__timeout = None self.__mate = None def close(self): self.__unlink() try: self.__lock.acquire() self.__in_buffer = '' finally: self.__lock.release() def send(self, data): if self.__mate is None: # EOF raise EOFError() self.__mate.__feed(data) return len(data) def recv(self, n): self.__lock.acquire() try: if self.__mate is None: # EOF return '' if len(self.__in_buffer) == 0: self.__cv.wait(self.__timeout) if len(self.__in_buffer) == 0: raise socket.timeout if n < self.__in_buffer: out = self.__in_buffer[:n] self.__in_buffer = self.__in_buffer[n:] else: out = self.__in_buffer self.__in_buffer = '' return out finally: self.__lock.release() def settimeout(self, n): self.__timeout = n def link(self, other): self.__mate = other self.__mate.__mate = self def __feed(self, data): self.__lock.acquire() try: self.__in_buffer += data self.__cv.notifyAll() finally: self.__lock.release() def __unlink(self): m = None self.__lock.acquire() try: if self.__mate is not None: m = self.__mate self.__mate = None finally: self.__lock.release() if m is not None: m.__unlink()