doric-engine/doric/tiles.py

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import kivy.utils
from kivy.graphics import Color, Line, Ellipse
from kivy.logger import Logger
from kivy.uix.label import Label
from kivy.vector import Vector
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from doric.map import Coordinates
from doric.terrain import choose_random_terrain, Terrains
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class MapTile(Label):
def __init__(self, row=0, col=0, **kwargs):
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super(MapTile, self).__init__(**kwargs)
self.coords = Coordinates(row, col)
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self.selected = False
# Pick a random terrain for each hex.
self.terrain = choose_random_terrain()
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self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color'])
radius = self.height / 2
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self.bind(pos=self.update_pos, size=self.update_pos)
with self.canvas.after:
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
Color(*self.terrain_colour)
self.solid = Ellipse(pos=(self.x, self.y), size=(self.height, self.height), segments=6)
# Create the outline of hexagon, based off the centre of the hex.
Color(*kivy.utils.get_color_from_hex('#000000'))
self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2)
Color(0, 0, 0, 1)
self.coord_label = Label(
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text=self.coords.even_r_coordinate_text(),
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center_x=self.center_x,
center_y=self.center_y)
def map_display_text(self):
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return "{}\n{} \n {}".format(
self.coords.even_r_coordinate_text(), self.coords.cube_coordinate_text(), self.terrain)
def update_pos(self, instance, value):
self.canvas.clear()
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radius = self.height / 2
# Resize the outline of the cell.
self.ell.circle = (self.center_x, self.center_y, radius, 0, 360, 6)
# Resize the actual cell.
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self.solid.pos = (self.x, self.y)
self.solid.size = (self.height, self.height)
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self.coord_label.center_x = self.center_x
self.coord_label.center_y = self.center_y
def on_touch_down(self, touch):
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if super(MapTile, self).on_touch_down(touch):
return False
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coord_x, coord_y = self.coords.even_r_coords
with self.canvas.after:
Color(*kivy.utils.get_color_from_hex('#000000'))
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radius = self.height / 2
self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2)
if not self.collide_with_bounding_circle(touch.x, touch.y):
return False
Logger.debug('Selected: ({}, {})'.format(coord_x, coord_y))
with self.canvas.after:
if 'button' in touch.profile and touch.button == 'left':
Color(*kivy.utils.get_color_from_hex('#00FF00'))
if 'button' in touch.profile and touch.button == 'right':
# TODO Will refactor to have separate on_touch_up for selected target hex instead.
Color(*kivy.utils.get_color_from_hex('#FF0000'))
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radius = self.height / 2
self.ell = Line(circle=(self.center_x, self.center_y, radius, 0, 360, 6), width=2)
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self.parent.parent.game.update_selected_cell(self)
return True
def collide_with_bounding_circle(self, coord_x, coord_y):
# Register if within bounds of circle that the hex is inscribed in.
Logger.debug('Detected: ({}, {})'.format(coord_x, coord_y))
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radius = self.height / 2
dist = Vector(self.x, self.y).distance((coord_x, coord_y))
Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
return dist - radius <= 0
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class SpacerTile(Label):
def __init__(self):
super(SpacerTile, self).__init__(size_hint=(0.5, 1), text=':)')