Initial work on getting buildozer and pyinstaller working.

This commit is contained in:
Dorian 2016-11-14 15:26:35 -05:00
parent d85027abdc
commit 58558bf0b5
5 changed files with 276 additions and 3 deletions

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.gitignore vendored
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*~ *~
#* #*
.idea .idea
.buildozer
build
dist
assets

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## Getting Started ## Getting Started
1. Install kivy (via Anaconda or `pip install -r requirements.txt`) 1. Install Python 3 with dependencies.
1. For Ubuntu ```sudo apt-get install python3 python3-dev libjpeg-dev libgl1-mesa-dev libgles2-mesa-dev \
libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev zlib1g-dev```
1. Create a Python 3 virtualenv.
1. Install Cython `pip install Cython==0.23`
1. Install Kivy and other requirements: `pip install -r requirements.txt`
1. Run the game using: `python main.py` 1. Run the game using: `python main.py`
## Packaging the Game
For desktop OS: `pyinstaller doric-desktop.spec`
For Android OS: `buildozer android debug`
## License ## License
Unless otherwise indicated (with an explicit LICENSE file): Unless otherwise indicated (with an explicit LICENSE file):

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buildozer.spec Normal file
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[app]
# (str) Title of your application
title = Doric Sample Game
# (str) Package name
package.name = doric
# (str) Package domain (needed for android/ios packaging)
package.domain = ca.dorianpula
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = landscape
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1
# (list) Permissions
#android.permissions = INTERNET
# (int) Android API to use
#android.api = 19
# (int) Minimum API required
#android.minapi = 9
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =
# (list) python-for-android whitelist
#android.p4a_whitelist =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

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doric-desktop.spec Normal file
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# -*- mode: python -*-
block_cipher = None
a = Analysis(['main.py'],
pathex=['/home/dorian.pula/colonia/doric-engine'],
binaries=None,
datas=None,
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
a.datas += [('strategygame.kv', 'debug.kv')]
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
name='doric',
debug=False,
strip=False,
upx=True,
console=True )

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Cython Cython==0.23
Kivy==1.9.1 -e git+https://github.com/kivy/kivy#egg=Kivy
-e git+https://github.com/kivy/buildozer#egg=buildozer
pyinstaller