Refactor code into separate modules.
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parent
f4494af342
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@ -0,0 +1,39 @@
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from math import ceil
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class Coordinates(object):
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def __init__(self, row, col):
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self.row = row
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self.col = col
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# set the cube coordinates of the hexagon as [x, y, z]
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self.cube_coords = self.even_r_to_cube(self.row, self.col)
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@staticmethod
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def even_r_to_cube(row, col):
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"""compute cube coordinates from even-r hex coordinates"""
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x = int(col - ceil(float(row) / 2))
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z = row
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y = - x - z
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return [x, y, z]
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@staticmethod
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def cube_to_even_r(x, y, z):
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row = int(x + ceil(z / 2))
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col = z
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return [row, col]
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@property
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def even_r_coords(self):
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"""return even-r coordinates of the hexagon."""
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return self.cube_to_even_r(*self.cube_coords)
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@even_r_coords.setter
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def even_r_coords(self, value):
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self.cube_coords = self.even_r_to_cube(*value)
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def even_r_coordinate_text(self):
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return '{}'.format(self.even_r_coords)
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def cube_coordinate_text(self):
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return '{!r}'.format(self.cube_coords)
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@ -1,26 +1,19 @@
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import collections
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import kivy.utils
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from math import ceil
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from kivy.graphics import Color, Line, Ellipse
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from kivy.logger import Logger
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from kivy.logger import Logger
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from kivy.uix.label import Label
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from kivy.uix.label import Label
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from kivy.graphics import Color, Line, Ellipse
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import kivy.utils
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from kivy.vector import Vector
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from kivy.vector import Vector
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from terrain import choose_random_terrain, Terrains
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from doric.map import Coordinates
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from doric.terrain import choose_random_terrain, Terrains
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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class Tile(Label):
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class MapTile(Label):
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def __init__(self, row=0, col=0, **kwargs):
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def __init__(self, row=0, col=0, **kwargs):
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super(Tile, self).__init__(**kwargs)
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super(MapTile, self).__init__(**kwargs)
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self.coords = MapCoords(row, col)
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self.coords = Coordinates(row, col)
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# set the cube coordinates of the hexagon
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# as [x, y, z]
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self.cube_coords = self.even_r_to_cube(self.coords.row, self.coords.col)
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self.selected = False
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self.selected = False
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# Pick a random terrain for each hex.
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# Pick a random terrain for each hex.
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self.terrain = choose_random_terrain()
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self.terrain = choose_random_terrain()
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self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color'])
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self.terrain_colour = kivy.utils.get_color_from_hex(Terrains[self.terrain]['color'])
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@ -39,41 +32,13 @@ class Tile(Label):
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Color(0, 0, 0, 1)
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Color(0, 0, 0, 1)
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self.coord_label = Label(
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self.coord_label = Label(
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text=self.even_r_coordinate_text(),
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text=self.coords.even_r_coordinate_text(),
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center_x=self.center_x,
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center_x=self.center_x,
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center_y=self.center_y)
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center_y=self.center_y)
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@staticmethod
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def even_r_to_cube(row, col):
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"""compute cube coordinates from even-r hex coordinates"""
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x = int(col - ceil(float(row)/2))
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z = row
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y = - x - z
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return [x, y, z]
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@staticmethod
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def cube_to_even_r(x, y, z):
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row = int(x + ceil(z / 2))
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col = z
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return [row, col]
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@property
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def even_r_coords(self):
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"""return even-r coordinates of the hexagon."""
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return self.cube_to_even_r(*self.cube_coords)
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@even_r_coords.setter
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def even_r_coords(self, value):
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self.cube_coords = self.even_r_to_cube(*value)
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def even_r_coordinate_text(self):
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return '{}'.format(self.even_r_coords)
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def cube_coordinate_text(self):
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return '{!r}'.format(self.cube_coords)
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def map_display_text(self):
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def map_display_text(self):
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return "{}\n{} \n {}".format(self.even_r_coordinate_text(), self.cube_coordinate_text(), self.terrain)
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return "{}\n{} \n {}".format(
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self.coords.even_r_coordinate_text(), self.coords.cube_coordinate_text(), self.terrain)
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def update_pos(self, instance, value):
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def update_pos(self, instance, value):
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@ -92,10 +57,10 @@ class Tile(Label):
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self.coord_label.center_y = self.center_y
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self.coord_label.center_y = self.center_y
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def on_touch_down(self, touch):
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def on_touch_down(self, touch):
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if super(Tile, self).on_touch_down(touch):
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if super(MapTile, self).on_touch_down(touch):
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return False
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return False
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coord_x, coord_y = self.even_r_coords
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coord_x, coord_y = self.coords.even_r_coords
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with self.canvas.after:
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with self.canvas.after:
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Color(*kivy.utils.get_color_from_hex('#000000'))
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Color(*kivy.utils.get_color_from_hex('#000000'))
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@ -127,3 +92,8 @@ class Tile(Label):
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Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
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Logger.debug('({}, {}) -> ({}, {})'.format(self.x, self.y, coord_x, coord_y))
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Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
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Logger.debug('Dist: {} Diff: {}'.format(dist, dist - radius))
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return dist - radius <= 0
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return dist - radius <= 0
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class SpacerTile(Label):
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def __init__(self):
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super(SpacerTile, self).__init__(size_hint=(0.5, 1), text=':)')
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14
main.py
14
main.py
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@ -1,14 +1,8 @@
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from kivy import app, properties
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from kivy import app, properties
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from kivy.uix.label import Label
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from kivy.uix.boxlayout import BoxLayout
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from kivy.uix.boxlayout import BoxLayout
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from kivy.graphics import Color, Rectangle
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from kivy.graphics import Color, Rectangle
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from hexmap import Tile
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from doric.tiles import MapTile, SpacerTile
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class HexSpace(Label):
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def __init__(self):
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super(HexSpace, self).__init__(size_hint=(0.5, 1), text=':)')
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class StrategyGame(BoxLayout):
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class StrategyGame(BoxLayout):
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@ -25,14 +19,14 @@ class StrategyGame(BoxLayout):
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hex_map_row = BoxLayout(orientation='horizontal')
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hex_map_row = BoxLayout(orientation='horizontal')
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if row % 2 == 1:
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if row % 2 == 1:
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hex_map_row.add_widget(HexSpace())
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hex_map_row.add_widget(SpacerTile())
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for col in range(0, self.map_cols):
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for col in range(0, self.map_cols):
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map_tile = Tile(row=row, col=col)
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map_tile = MapTile(row=row, col=col)
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hex_map_row.add_widget(map_tile)
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hex_map_row.add_widget(map_tile)
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if row % 2 == 0:
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if row % 2 == 0:
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hex_map_row.add_widget(HexSpace())
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hex_map_row.add_widget(SpacerTile())
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self.main_map.add_widget(hex_map_row)
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self.main_map.add_widget(hex_map_row)
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